There is a Remastered version
here.
Bloodlines
Source Core Rulebook pg. 194 4.0
Choose your bloodline, the source of your power. It has a major influence on your abilities, determining your spell list, the tradition of spells you cast, and two trained skills. Bloodline Spells
Your bloodline grants you bloodline spells, special spells unique to your lineage. Bloodline spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity. Unlike other characters, you don't need to do anything specific to Refocus, as the power flowing through your veins naturally replenishes your focus pool.
Focus spells are automatically heightened to half your level rounded up. Focus spells don't require spell slots, nor can you cast them using spell slots. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 points. The full rules can be found here. Reading A Bloodline Entry
A bloodline entry contains the following information.
Spell List You use this magical tradition and spell list.
Bloodline Skills You become trained in the listed skills.
Granted Spells You automatically add the spells listed here to your spell repertoire, as described in the Spell Repertoire class feature. At 1st level, you gain a cantrip and a 1st-level spell. You learn the other spells on the list as soon as you gain the ability to cast sorcerer spells of that level.
Bloodline Spells You automatically gain the initial bloodline spell at 1st level and can gain more by selecting the Advanced Bloodline and Greater Bloodline feats.
Blood Magic Whenever you cast a bloodline spell using Focus Points or a granted spell from your bloodline using a spell slot, you gain a blood magic effect. If the blood magic offers a choice, make it before resolving the spell. The blood magic effect occurs after resolving any checks for the spell's initial effects and, against a foe, applies only if the spell is a successful attack or the foe fails its saving throw. If the spell has an area, you must designate yourself or one target in the area when you cast the spell to be the target of the blood magic effect. All references to spell level refer to the level of the spell you cast.
AberrantLegacy Content
Source Core Rulebook pg. 195 4.0Something speaks to you from beyond the stars or below the earth. Ancient and unknowable, this alien influence presses against your mind.
Aberrant whispers shield one target’s mind or your own, granting a +2 status bonus to Will saving throws for 1 round.
Legacy Content
Source Core Rulebook pg. 195 4.0One of your forebears hailed from a celestial realm, or your ancestors’ devotion led to their lineage being blessed.
An angelic aura protects you or one target, granting a +1 status bonus to saving throws for 1 round.
Legacy Content
Source Core Rulebook pg. 195 4.0Demons debase all they touch. One of your ancestors fell victim to their corruption, and you are burdened by that sin.
The corruption of sin weakens a target’s defenses or makes you more imposing. Either a target takes a –1 status penalty to AC for 1 round, or you gain a +1 status bonus to Intimidation checks for 1 round.
Legacy Content
Source Core Rulebook pg. 196 4.0Devils are evil with a silver tongue, and one of your ancestors dallied in darkness or made an infernal pact.
Hellfire scorches a target or fills your tongue with lies. Either a target takes 1 fire damage per spell level (if the spell already deals initial fire damage, combine this with the spell’s initial damage before determining weaknesses and resistances), or you gain a +1 status bonus to Deception checks for 1 round.
Legacy Content
Source Core Rulebook pg. 196 4.0PFS Note The
wyrmblessed sorcerer bloodline provides options for primal and imperial dragons. Character with a similar draconic connection, such as draconic bloodline sorcerors or draconic instinct barbarians, can also select from these dragon types. You must own a copy of Lost Omens: The Mwangi Expanse to select these options.
The blood of dragons flows through your veins. These beasts are both fearsome in combat and skilled at magic.
Draconic scales grow briefly on you or one target, granting a +1 status bonus to AC for 1 round.
Dragon Type
At 1st level, choose the type of dragon that influenced your bloodline. You can't change your dragon type later. This choice affects how some of your bloodline spells function. The good metallic dragons and their damage types are
brass (fire),
bronze (electricity),
copper (acid),
gold (fire), and
silver (cold). The evil chromatic dragons and their damage types are
black (acid),
blue (electricity),
green (poison),
red (fire), and
white (cold).
Related Bloodlines
Source Mwangi Expanse pg. 76Because the
wyrmblessed and draconic bloodlines have similar origins, they count the same as each other for the purposes of prerequisites and access requirements.
Source Pathfinder #171: Hurricane's Howl pg. 78 Dragon Type | Area and Damage Type | Saving Throw |
Cloud | 30-foot cone of electricity | Reflex |
Legacy Content
Source Core Rulebook pg. 196 4.0A genie ancestor or some other elemental influence has imbued your blood with primal fury, affecting how the bloodline spells and granted spells marked with an asterisk (*), as well as your blood magic, function.
Elemental energy surrounds you or a target. Either you gain a +1 status bonus to Intimidation checks for 1 round, or a target takes 1 damage per spell level. The damage is bludgeoning or fire, according to your elemental type (see below). If the spell already deals that type of damage, combine it with the spell’s initial damage before determining weaknesses and resistances.
Elemental Type
Choose the type of elemental that influenced your bloodline: air, earth, fire, or water. If your element is air, you buffet your foes with powerful winds; if it's earth, you toss huge chunks of rock; if it's fire, you incinerate your foes with flame; and if it's water, you inundate your foes with torrents of water. For fire, all marked spells deal fire damage. For other elements, they deal bludgeoning damage. You replace any existing elemental traits with the trait of the element you chose.
Legacy Content
Source Core Rulebook pg. 197 4.0Fey whimsy or a tryst in a moonlit grove put the bewitching magic of the First World into your family’s bloodline.
Colorful fey glamours dance around you or one target, causing them to be concealed for 1 round. Such obvious concealment can’t be used to Hide.
Legacy Content
Source Advanced Player's Guide pg. 138 2.0Through lineage, magic, or wishes made real, the blood of a noble genie flows through your veins.
Your spellcasting warps reality and distracts your foes. Either you gain a +1 status bonus to Deception checks for 1 round, or a target takes a –1 status penalty to Perception for 1 round.
Genie Type
At 1st level, choose the type of genie that influenced your bloodline:
janni,
djinni,
efreeti,
marid, or
shaitan. You can't change your genie type later. This determines what granted spells you receive at 2nd, 5th, and 8th level.
Legacy Content
Source Core Rulebook pg. 197 4.0A hag long ago cursed your family, or you are a descendant of a hag or changeling, and their accursed corruption infests your blood and soul.
Spiteful curses punish your foes. The first creature that deals damage to you before the end of your next turn takes 2 mental damage per spell level and must attempt a basic Will save.
Legacy Content
Source Stolen Fate Player's Guide pg. 15You have a deep connection to the harrow, perhaps passed on through generations or unlocked after you had a harrow reading performed for you. This connection gives you an uncanny influence over your own fate.
You become enveloped in possibility, represented as multiple versions of yourself from your possible futures overlaid on each other. You gain concealment for 1 round, but can't use the concealment to Hide.
Legacy Content
Source Core Rulebook pg. 198 4.0One of your ancestors was a mortal who mastered magic. Such magical blood can remain latent for generations, but in you it manifested in full.
A surge of ancestral memories grants you or one target a +1 status bonus to skill checks for 1 round.
Legacy Content
Source Advanced Player's Guide pg. 138 2.0One of your ancestors was inspired by a
nymph, or perhaps was a nymph themself, and now the beauty of nature lives in you.
Nymph grace accentuates your movements and distracts your foes, either granting you a +1 status bonus to Diplomacy checks for 1 round or imposing a –1 status penalty on one target's Will saves for 1 round.
Legacy Content
Uncommon Source Pathfinder #168: King of the Mountain pg. 74You have been blessed by a phoenix, perhaps via some magical interaction with a similarly blessed individual.
Grant this new sorcerer bloodline to players who finish the Fists of the Ruby Phoenix Adventure Path. Players can then choose this bloodline for any new sorcerer characters they create for future campaigns.
The primal fire of life and death flows through you or one target. Choose to have either you or a target of the spell gain temporary Hit Points equal to the spell's level for 1 round, or to have a target of the spell take fire damage equal to the spell's level (if the spell already deals initial fire damage, combine this with the spell's initial damage before determining weaknesses and resistances).
Legacy Content
Source Advanced Player's Guide pg. 138 2.0For good or ill, your ancestors' deeds drew the attention of
psychopomps, or you might somehow count one in your family tree. The presence of these shepherds of souls and enemies of undeath has left an indelible mark on you.
The border between life and death becomes blurred to you. Either you gain a +2 status bonus to Fortitude saving throws for 1 round, or a target takes 1 damage per spell level. The damage is negative if the target is living or positive if the target is undead. If the spell already deals that type of damage, combine it with the spell's initial damage before determining weaknesses and resistances.
Legacy Content
Source Advanced Player's Guide pg. 138 2.0Whether due to a
velstrac's manipulations or a planar jaunt gone horribly wrong, your bloodline was infused with a vein of shadow.
Shadows grow deeper around you or one target, either granting a +1 status bonus to Stealth or imposing a –1 status penalty to Perception for 1 round.
Legacy Content
Source Core Rulebook pg. 198 4.0The touch of undeath runs through your blood. Your family tree might contain powerful undead, like a vampire, or perhaps you died and returned a bit different.
Necromantic energy flows through you or one target. Either you gain temporary Hit Points equal to the spell’s level for 1 round, or a target takes 1 negative damage per spell level (if the spell already deals initial negative damage, combine this with the spell’s initial damage before determining weaknesses and resistances).
Legacy Content
Source The Mwangi Expanse pg. 75 2.0You lay claim to the might of dragons, but your powers are sacred instead of arcane—born from a worship of draconic might so powerful it infused your blood or, perhaps, from a celestial or draconic power blessing one of your ancestors received.
Draconic might carries in your voice. Either you gain a +1 status bonus to Intimidation checks for 1 round, or a target takes a –1 status penalty to Will saves for 1 round.
Dragon Type
At 1st level, choose the type of dragon that influenced your bloodline. You can't change your dragon type later. This choice affects how some of your bloodline spells function. The good metallic dragons and their damage types are
brass (fire),
bronze (electricity),
copper (acid),
gold (fire), and
silver (cold). The evil chromatic dragons and their damage types are
black (acid),
blue (electricity),
green (poison),
red (fire), and
white (cold). The primal dragons of planar origin and their damage types are
brine (acid),
cloud (electricity),
crystal (piercing),
magma (fire), and
umbral (negative). The imperial dragons and their damage types are
forest (piercing),
sea (bludgeoning),
sky (electricity),
sovereign (mental), and
underworld (fire). For the
dragon breath focus spell, the area is a 60-foot line for a brine dragon; a 30-foot cone for a cloud, crystal, forest, magma, sovereign, or umbral dragon; and a 10-foot burst within 30 feet for a sea, sky, or underworld dragon.
Related Bloodline
Because the wyrmblessed and
draconic bloodlines have similar origins, they count the same as each other for the purposes of prerequisites and access requirements.