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PFS StandardDraconal (Dragon Agathion)

Dragon agathions, known as draconals, number among the most powerful of their kin, and also the wisest, embodying the wisdom of the benevolent philosopher-king. With their wisdom comes an elevation above material matters, making them the most removed from the troubles and lives of mortals. Draconals serve as the guardians of powerful magic, and they dispense their wisdom in service of the greater good of Nirvana and the celestial planes.

Draconals appear more draconic than humanoid. They walk on their hind legs and balance on their long, serpent like tails. Sharp claws tip their scaled humanoid hands.

Similar to true dragons, a draconal's coloration signifies different breath weapons, traits, and resistances. Draconals also choose spells from one of four domains. All have the options of the air and healing domains, but their color determines the other two. Black draconals breathe and are resistant to fire, and their additional domain options are fire and luck. Red draconals have the same fire breath and resistance, but their additional domain options are protection and sun. Green and white draconals breathe and are resistant to cold, but green draconals have the options of nature and water domains while white draconals have the options of freedom and repose. Yellow draconals breathe and are resistant to acid, and their additional domain options are earth and luck.

Recall Knowledge - Celestial (Religion): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite DraconalCreature 21

Legacy Content

NG Large Agathion Celestial 
Source Bestiary 3 pg. 12
Perception +38; darkvision, true seeing
Languages Celestial, Draconic, Infernal; speak with animals, tongues
Skills Arcana +40, Crafting +32, Deception +37, Diplomacy +39, Intimidation +37, Medicine +36, Nature +36, Nirvana Lore +38, Religion +38, Society +34, Survival +34
Str +10, Dex +5, Con +8, Int +8, Wis +10, Cha +9
AC 47; Fort +36, Ref +33, Will +40; circle of protection
HP 400, regeneration 20 (deactivated by evil); Resistances fire 15; Weaknesses evil 15
Dragon's Salvation [reaction] Trigger A creature within the draconal's reach would take damage; Effect Before applying the damage, the draconal casts lay on hands on the triggering creature.
Speed 30 feet, fly 90 feet
Melee [one-action] jaws +40 [+35/+30] (good, magical, reach 15 feet), Damage 3d12+2+18 piercing plus 1d6 good plus 4d6 fireMelee [one-action] claw +40 [+36/+32] (agile, good, magical, reach 10 feet), Damage 3d8+2+18 slashing plus 1d6 good plus 4d6 fireDivine Innate Spells DC 48, attack +40 (+4 dmg); 10th miracle; 9th breath of life, dispel magic, divine decree, earthquake, heal (×3), implosion, storm of vengeance; Constant (7th) circle of protection, speak with animals, tongues, true seeing
Champion Focus Spell DC 48, 3 Focus Points (+4 dmg); 10th dazzling flash, lay on hands, protector's sphere
Breath Weapon [two-actions] (divine, evocation) The draconal breathes a blast of energy that deals 21d6 fire damage to creatures they choose to damage in a 60-foot cone (DC 46 basic Reflex save). They can make this effect nonlethal for selected creatures in the area or choose not to damage certain creatures at all. They can't use Breath Weapon again for 1d4 rounds.Dragon's Wisdom Draconals embody the core value of wisdom, but every path to wisdom and enlightenment differs, so draconals' powers vary by temperament and coloration. A draconal's scale color determines their associated energy damage type. They gain resistance 15 to that damage type, deal 4d6 extra damage of that type with their Strikes, and deal 21d6 damage of that type with their breath weapon. They gain additional wisdom in the form of the basic and advanced domain spells from one domain, chosen from four domains available to draconals with their scale color. This red draconal has the protection and sun domains.

All Monsters in "Agathion"

NameLevel
Draconal (Dragon Agathion)20
Agathion, Guloval12
Procyal (Raccoon Agathion)8
Silvanshee (Cat Agathion)1
Vulpinal (Fox Agathion)6

Agathion

Source Bestiary 3 pg. 10
These celestial outsiders hail from Nirvana, the plane of purest good. Agathions are born from the souls of mortals who attained the enlightenment they sought in life, sometimes even after death. Because they all start out as mortals who were rewarded for their determination, self-awareness, and purity of heart, agathions are more likely than other celestials to intervene in working nonviolently against the spread of evil on the material plane. Agathions have served as moderators between the chaotic azatas and lawful archons, so they know how vital communication with mortals can be to bridge differences and ensure that evil doesn't win out.

All agathions possess animal-like aspects, some appear more anthropomorphic, while others spend most of their time in forms nearly indistinguishable from true animals. Still others prefer to shapeshift as they see fit, or present as humanoid when in the company of humanoid mortals.

Each type of agathion serves a specific role in Nirvana. Their duties and forms generally reflect the core values they cultivated in life that led them to their enlightenment. Since agathions receive their animal forms as rewards for their mortal lives, they take great insult with insinuations that they're merely magical talking beasts or—even worse—that their forms are a curse or punishment.