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Formian Queen

The formian queen is the center of the formian hive. The queen identifies and attends to the hive's needs, laying egg clusters that vary from a single formian born to a particular task to hundreds of workers at a time. All formians are born with an instinctive deference for the queen that borders on slavish devotion, though this urge can be corrupted, as with the King of Biting Ants' mutant mageslayers.

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Formian QueenCreature 18

Legacy Content

Uncommon LN Large Formian 
Source Pathfinder #173: Doorway to the Red Star pg. 84
Perception +33; darkvision, scent (imprecise) 60 feet, tremorsense 60 feet
Languages Akitonian, Formian; telepathy 200 feet
Skills Arcana +32, Athletics +29, Diplomacy +35, Intimidation +35, Medicine +33, Nature +33, Society +32
Str +8, Dex +5, Con +9, Int +5, Wis +6, Cha +8
Hive Mind (divination, primal) Formians operate from a shared hive intelligence that allows them to communicate nearly instantaneously. While within telepathic range of at least one other formian from the same hive mind, a formian worker gains a +2 circumstance bonus to initiative checks, Perception checks, and saving throws against mental effects. If one formian is aware of a combatant, all members of the hive mind within range are aware of it.
AC 42; Fort +36, Ref +28, Will +33
HP 275; Resistances all physical 15, sonic 15
Speed 10 feet
Melee [one-action] claw +35 [+31/+27] (agile, reach 15 feet), Damage 3d12+2+12 slashingPrimal Innate Spells DC 40, attack +32 (+4 dmg); 9th cone of cold, feeblemind; 8th disappearance, illusory scene, repulsion, teleport; 7th magic missile (at will)
Rituals (+4 dmg); 6th commune with nature
Hive Frenzy [one-action] (enchantment, mental, primal) Frequency once per day; Effect The formian queen stirs all formians within range of her telepathy into a frenzy. Each affected formian gains the quickened condition for 1 minute, and can use the extra action each round only to Strike or Stride.Possess Formian [one-action] (incapacitation, mental, necromancy, possession, primal) A formian queen transfers her consciousness to the body of any formian within range of her telepathy to whom she has a line of effect. As long as the queen's consciousness is outside her body, her body is unconscious (though she is aware if any damage is dealt to it). An unwilling target can attempt a DC 40 Will saving throw to resist being possessed, but the queen's offspring are part of her hive mind and thus are almost always willing. The queen receives all sensory input from the target creature; she can speak through it, and she can use her own modifier for Intelligence-, Wisdom-, and Charisma-based skill checks. If the target creature is slain or moves to a different plane from the queen's body, the queen returns to her own body immediately and is stunned 1; otherwise, she can return to her own body as a free action, ending the possession effect.Telepathic Feedback [two-actions] (enchantment, mental, primal) The formian queen unleashes a blast of debilitating telepathic feedback, targeting as many creatures as she wishes within range of her telepathy and to whom she has a line of effect. Targeted creatures must attempt a DC 40 Will save.
Critical Success The creature is unaffected and is temporarily immune to Telepathic Feedback for 24 hours.
Success The creature takes 3d6 mental damage, 1d6 persistent mental damage, and is sickened 1.
Failure The creature takes 6d6 mental damage, 1d6 persistent mental damage, and is sickened 2.
Critical Failure The creature takes 12d6 mental damage, 1d6 persistent mental damage, and is stunned 3. Upon recovering from the stunned condition, the creature becomes sickened 2.

All Monsters in "Formian"

NameLevel
Formian Mageslayer16
Formian Queen17
Formian Worker1

Formian

Source Pathfinder #173: Doorway to the Red Star pg. 82
Formians resemble unusually large ants with an insectile humanoid's upper torso. More powerful or influential formians are physically larger; common formian workers are roughly the height of a gnome, while the largest formians, such as taskmasters and queens, rival a giant in size.

Formian society is a strict matriarchy. Though each hive's queen is theoretically independent and her rule absolute, allegiances are common, and less powerful hives often (grudgingly) defer to more powerful matriarchs.

Sidebar - Additional Lore Formian Characteristics

Formians are insectile creatures with ant-like qualities, typically members of hive minds ruled by queens. Formians have significant genetic diversity, with each type of formian intentionally bred with features and characteristics appropriate to the functions needed by their hive. Formians have their own language based on scent glands and complex clicking sounds created with their mandibles that are difficult for most humanoids to emulate. A non-formian who learns the language can understand it, but without the biological organs to exude the proper pheremones or make the correct clicking sounds, speaking it for such creatures is generally limited to only the most basic of concepts.

Sidebar - Related Creatures Other Formians

The formians presented here represent only a subset of the total variety of formians that can be encountered. The other most prevalent types consist of formian warriors, who constitute the bulk of a hive's guards; both they and the workers obey the orders and commands of the formian taskmasters. The formian queen herself is often served by formian myrmarches, a sort of aristocratic class in a formian hive.

Sidebar - Additional Lore The Hiveless

Formians sometimes find themselves without a hive to call home and are forced to endure life in the wilds or among the citizens of a non-formian society. Only the most stubborn, fortunate, or unusually self-aware of these hiveless formians last long without the support of their hive, but those who do often become quite powerful after adapting to unfamiliar cultures or fending for themselves in inhospitable lands.