There is a Legacy version
here.
Inveigle
Ritual 2Uncommon Mental Source Player Core 2 pg. 268Cast 1 day;
Cost rare oils worth a total value of 10 gp × the target’s level
Primary Check Arcana (expert),
Occultism (expert), or
Religion (expert)
Range 10 feet;
Target(s) 1 creature of a level no greater than double the
inveigle ritual’s rank
Duration 1 year or until dismissed
You win over the target’s mind, causing it to see you as a close and trusted friend and look upon your every suggestion as reasonable. The target is
helpful toward you, so it will go out of its way to help you. As with any other helpful creature, there are limits to what you can ask of it. If you ever ask the target to do something completely against its nature or needlessly harmful to the target or its interests, not only does it refuse, but it also can attempt a Will save to end the effect early. Because of the casting time and range, it’s generally difficult to cast this ritual unless the target is willing (perhaps convinced the ritual will have some other effect) or
restrained. If the creature is unwilling to accept the ritual, it can attempt a Will save to negate the effect.
Critical Success The ritual succeeds and the target takes a –4 status penalty to Will saves to end the effect.
Success The ritual succeeds.
Failure The ritual fails.
Critical Failure The ritual fails and the target instead hates you, becoming
hostile to you for the duration.