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Muruwa

Muruwa grew up in the jungles just outside Nantambu, her village high aloft in the treetops towering just outside the city. She spent her younger days sneaking away from her village to explore Nantambu, and the need to avoid watchful eyes, be they grippli or Nantambiyan, quickly taught Muruwa the necessity of stealth. While she initially used her sojourns into the city to make off with sweets and other snacks, Muruwa found herself returning to learn more about the city's people. It was during one of these visits that Muruwa learned of the Magaambya and began to develop a fascination with magic.

As her curiosity grew, Muruwa decided to enroll in the Magaambya, and so she set out for Nantambu one last time. After arriving, the intrepid grippli took to living on the streets and earning coin through various odd jobs. Once she saved enough money to buy her first set of supplies, she enrolled in the academy. Muruwa now dedicates most of her time to learning all that she can about magic and the world beyond the jungle she calls home.

Muruwa has a difficult time relating with others and takes a while to open up. She's found that sharing stories about life in the jungle with Kalaggi comes naturally, though, and Muruwa considers the Ekujae elf to be her closest friend at the academy.

Recall Knowledge - Humanoid (Society): DC 25
Unspecific Lore: DC 23
Specific Lore: DC 20

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite MuruwaCreature 2

Legacy Content

Unique CG Medium Grippli Humanoid 
Source Threshold of Knowledge pg. 13
Female grippli rogue 1
Heritage snaptongue grippli
Background scout
Rogue's Racket ruffian
Perception +8; low-light vision
Languages Common, Elven, Grippli, Mwangi
Skills Acrobatics +8, Athletics +8, Deception +5, Diplomacy +5, Insect Lore +6, Intimidation +5, Jungle Lore +6, Nature +6, Occultism +6, Stealth +8, Survival +6, Thievery +8
Str +3, Dex +3, Con +1, Int +1, Wis +1, Cha +0
Items 3 sp, backpack, chalk (10), crowbar, dagger (2), hand adze, hand crossbow (10 bolts), minor elixir of life, studded leather armor, thieves' tools, writing set
AC 20; Fort +6, Ref +10, Will +8
HP 25
Nimble Dodge [reaction] Trigger Muruwa is targeted with a melee or ranged attack by an attacker she can see; Effect Muruwa gains a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee [one-action] dagger +8 [+4/+0] (agile, finesse, versatile S), Damage 1d4+2+3 piercingMelee [one-action] hand adze +8 [+4/+0] (agile, forceful, grippli, sweep), Damage 1d6+2+3 piercingRanged [one-action] dagger +8 [+4/+0] (agile, thrown 10 feet, versatile S), Damage 1d4+2+3 piercingRanged [one-action] hand adze +8 [+4/+0] (agile, forceful, grippli, sweep, thrown 10 feet), Damage 1d6+2+3 piercingRanged [one-action] hand crossbow +8 [+3/-2] (range increment 60 feet, reload 1), Damage 1d6+2 piercingAncestry Feat Grippli Weapon FamiliarityClass Feat Nimble DodgeSnaptongue Grippli Muruwa increases her unarmed reach by 5 feet when delivering touch range spells and when performing any Interact actions she could perform with one hand.Sneak Attack Muruwa deals an additional 1d6 precision damage to flat-footed creatures.Surprise Attack On the first round of combat, if Muruwa rolls Deception or Stealth for initiative, creatures that haven't acted yet are flat-footed to her.Skill Feats Forager, Quick Jump

All Monsters in "Threshold of Knowledge Pregenerated Characters"

NameLevel
Ekene1
Kalaggi Nakutu1
Muruwa1
Ufi1
Zane Ikundi1

Threshold of Knowledge Pregenerated Characters

Source Threshold of Knowledge pg. 11
Pregenerated characters for the Threshold of Knowledge adventure.