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Jahsi

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak JahsiCreature 7

Legacy Content

Unique NG Medium Elf Humanoid 
Source Pathfinder #146: Cult of Cinders pg. 11
Male elf hero
Perception +14; low-light vision
Languages Common, Elven, Mwangi
Skills Athletics +12, Diplomacy +15, Nature +12, Religion +14, Survival +12
Str +4, Dex +4, Con +1, Int +1, Wis +2, Cha +3
Items +1 longbow (20 arrows), +1 striking silver dagger, +1 disrupting cold iron dagger, gold jewelry, splint mail
AC 26; Fort +14, Ref +15, Will +13
HP 115
Glimpse of Redemption [reaction] Trigger An enemy damages one of Jahsi's allies within 15 feet of him. Effect The foe must choose one: The ally is unharmed by the triggering damage, or the ally gains resistance 10 against the triggering damage, and the enemy is enfeebled 2 until the end of its next turn.Divine Providence [reaction] Trigger Jahsi rolls a success on a Will save against an enemy's effect. Effect Jahsi gets a critical success instead.
Speed 30 feet
Melee [one-action] disrupting cold iron dagger +17 [+13/+9] (agile, magical, versatile S), Damage 1d4-2+7 piercing plus 1d6 positive to undeadMelee [one-action] silver dagger +17 [+13/+9] (agile, magical, versatile S), Damage 2d4-2+7 piercingRanged [one-action] longbow +17 [+12/+7] (deadly d10, magical, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8-2+3 piercingRanged [one-action] disrupting cold iron dagger +17 [+13/+9] (agile, magical, thrown 10 feet, versatile S), Damage 1d4-2+7 piercing plus 1d6 positive to undeadRanged [one-action] silver dagger +17 [+13/+9] (agile, magical, thrown 10 feet, versatile S), Damage 2d4-2+7 piercingChampion Devotion Spells DC 23, 2 Focus Points (-4 dmg); 4th lay on hands, litany against wrath
Primal Innate Spells DC 22 (-4 dmg); Cantrips (4th) dancing lights, detect magic, disrupt undead, tanglefoot
Woodland Stride The Ekujae guardian ignores difficult terrain from plants.