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Palzu

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak PalzuCreature 7

Legacy Content

Unique CN Medium Gnoll Humanoid 
Source Pathfinder #179: Cradle of Quartz pg. 35
Male dominated gnoll sharpshooter
Perception +17; darkvision
Languages Gnoll
Skills Acrobatics +16, Athletics +13, Intimidation +14, Stealth +16, Survival +15
Str +3, Dex +4, Con +3, Int -1, Wis +3, Cha +2
Items Jax (10 rounds), hide armor, scimitar sheat (empty)
AC 23; Fort +15, Ref +16, Will +11
HP 115
Speed 25 feet
Melee [one-action] Jax +16 [+11/+6] (critical fusion, finesse, forceful, magical, sweep), Damage 2d4-2+7 slashingMelee [one-action] jaws +13 [+9/+5] (agile), Damage 1d8-2+7 piercingRanged [one-action] Jax +16 [+11/+6] (concussive, fatal aim d10, magical, range increment 40 feet, reload 1), Damage 2d6-2+4 piercing plus crack shotCrack Shot When Palzu critically hits a creature with a ranged Strike, the target must succeed at a DC 24 Fortitude save or be stunned 1.Howling Bullet [one-action] (fear) Requirements Palzu has rolled initiative but hasn't acted yet in combat; Effect Palzu lets loose a blood-curdling howl while firing his rifle, making the report sound unearthly and disturbing. Palzu makes a Jax Strike against a foe within 40 feet. On a hit, creatures in a 10-foot emanation centered on the target hit must attempt a DC 24 Will save or become frightened 1.Rugged Travel Palzu ignores the first square of difficult terrain he moves into each time he Steps or Strides.