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There is a Legacy version here.

PFS StandardPlague Zombie

Plague zombies are infested with horrible contagions.

Recall Knowledge - Undead (Religion): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Plague ZombieCreature 1

Medium Mindless Undead Unholy Zombie 
Source Monster Core pg. 356
Perception +3; darkvision
Skills Athletics +9
Str +4, Dex -2, Con +3, Int -5, Wis +0, Cha -2
Slow A zombie is permanently slowed 1 and can't use reactions.
AC 13; Fort +6, Ref +3, Will +4
HP 50 (void healing); Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses slashing 10, vitality 10
Speed 25 feet
Melee [one-action] fist +9 [+4/-1], Damage 1d8+4 bludgeoning plus Grab and zombie rotZombie Bite [one-action] Requirements The zombie has a creature grabbed or restrained; Effect The zombie makes a jaws unarmed melee Strike against that creature with an attack modifier of +9 that deals 1d12+4 piercing damage and exposes the creature to zombie rot.Zombie Rot (disease, divine, void) An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 void damage (1 day); Stage 3 1d6 void damage (1 day); Stage 4 1d6 void damage (1 day); Stage 5 dead, rising as a plague zombie immediately

All Monsters in "Zombie"

NameLevel
Zombie, Dirge Piper3
Husk Zombie2
Plague Zombie1
Shambler Troop4
Zombie, Shock6
Sulfur Zombie6
Withered5
Zombie Brute2
Zombie Dragon9
Zombie Hulk6
Zombie Lord4
Zombie Mammoth11
Zombie Owlbear3
Zombie Shambler-1
Zombie Snake0

Zombie

Source Monster Core pg. 356
A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.

Zombie Abilities

You can modify zombies with the following zombie abilities. Most zombies have one of these abilities; if you give a zombie more, you might want to increase its level and adjust its statistics.

Disgusting Pustules (disease) The zombie is covered in pustules that rupture when it takes any piercing damage or any critical hit. Adjacent creatures are hit with vile fluid, causing them to become sickened 1 unless they succeed at a Fortitude save against the moderate spell DC for the zombie's level.
Feast [two-actions] (manipulate) If the zombie is adjacent to a restrained or unconscious creature, or a corpse that died in the past hour, the zombie can feast upon its flesh. This restores an amount of Hit Points equal to the zombie's level. If the creature is alive, the zombie deals damage equal to its jaws, fist, or claw damage.
Plague-Ridden (disease) The zombie carries a plague that can create more of its own kind. This functions as the plague zombie's zombie rot, except at stage 5, the victim rises as another of the zombie's type, rather than a plague zombie. Use the high spell DC for the zombie's level.
Rotting Aura (aura, disease, void) The zombie emits an aura of rot and disease that causes wounds to fester. Any living creature that starts its turn within 10 feet of the zombie and is not at full Hit Points takes 1d6 void damage. This damage increases by 1d6 for every 6 levels the zombie has.
Unkillable This zombie is nigh unkillable. The zombie loses its weakness to slashing and gains resistance against all damage equal to its level (minimum 3), and it gains weakness equal to twice its level (minimum 6) to critical hits. Increase the zombie's level by 1 if you give it this ability.