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PFS StandardRust Scarab

These elementals resemble enormous beetles, with thick outer shells composed of multiple layers of heavily pockmarked, rusted plates protecting a jagged metallic skeleton.

Recall Knowledge - Elemental (Arcana, Nature): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Rust ScarabCreature 4

Large Elemental Metal 
Source Rage of Elements pg. 155 2.0
Perception +9; darkvision, rust vision
Languages Talican
Skills Athletics +11, Plane of Metal Lore +9
Str +6, Dex +2, Con +5, Int +2, Wis +2, Cha +2
Heavy As long as it is immobile, the elemental can't be forcibly moved or knocked prone. If it takes a move action, it loses this immunity until the start of its next turn.
Rust Vision A rust scarab ignores the concealed condition from rust clouds.
AC 19; Fort +12, Ref +7, Will +9
HP 50; Immunities bleed, paralyzed, poison, sleep; Resistances electricity 5, physical 5 (except adamantine)
Crumbling Carapace When a rust scarab is reduced to fewer than half its maximum Hit Points or is damaged by a critical hit, its outer shell breaks into a veil of rusty metal flakes. This causes it to lose its resistance to physical damage and its heavy ability, but it gains a rust cloud aura (as metal wisp) and a 35-foot land Speed.
Speed 25 feet
Melee [one-action] claw +13 [+8/+3], Damage 2d8-2+6 slashing plus tetanusTetanus (disease) Saving Throw DC 17 Fortitude; Onset 1 week; Stage 1 clumsy 1 (1 week); Stage 2 clumsy 2 and can't speak (1 day); Stage 3 paralyzed with spasms (1 day); Stage 4 deathTrample [three-actions] Medium or smaller, claw, DC 21

Sidebar - Additional Lore Ancient Remnants

No rust scarab specimens free of deterioration have been documented, leading to debate among scholars as to whether this state of corrosion is their natural condition, or whether the creatures are spectacularly ancient even by the standards of immortal elemental beings.

All Monsters in "Elemental, Metal"

NameLevel
Abysium Horror10
Ferrous Butterfly1
Kinzaruk3
Living Lodestone6
Melomach13
Mercurial2
Nanoshard Swarm9
Oregorger11
Quickiron Plasm4
Rust Scarab5
Skymetal Striker7

Elemental, Metal

Source Rage of Elements pg. 153 2.0
Metal elementals can manifest in a wide variety of different forms, from shapeless amalgams of different metals to humanoid and beast-like monstrosities.

Elemental

Related Groups Elemental, Air, Elemental, Air, Elemental, Earth, Elemental, Earth, Elemental, Fire, Elemental, Fire, Elemental, Mephit, Elemental, Scamp, Elemental, Water, Elemental, Water, Elemental, Wisp, Elemental, Wood
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.

Sidebar - Additional Lore Metal Forms

Though metal elementals are made almost entirely of metal, most are composed of layers of different metals in tiny fragments, as complex as a body of flesh or plant matter. Many of these metals are rusted or decayed from the natural, slow entropy of the Plane of Metal.