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King Vesket

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak King VesketCreature 5

Legacy Content

Unique CN Medium Humanoid Lizardfolk 
Source Kingmaker Adventure Path pg. 140
Male lizardfolk king
Perception +12
Languages Common, Draconic, Iruxi
Skills Athletics +13, Diplomacy +11, Intimidation +13, Nature +10, Stealth +11
Str +5, Dex +3, Con +3, Int +2, Wis +2, Cha +5
Items +1 striking trident, leather armor
AC 21; Fort +13, Ref +13, Will +10
HP 95
Righteous Certainty (mental) Whenever Vesket becomes frightened, he reduces the condition value by 1. If Vesket ever realizes the spirit of Stisshak is actually a will-o'-wisp, he loses this ability.
Speed 25 feet, swim 20 feet
Melee [one-action] trident +16 [+11/+6] (thrown 20 feet), Damage 2d8-2+7 piercingMelee [one-action] jaws +15 [+10/+5], Damage 2d8-2+7 piercingMelee [one-action] tail +15 [+11/+7] (agile, sweep), Damage 2d6-2+7 bludgeoningRanged [one-action] trident +16 [+11/+6] (thrown 20 feet), Damage 2d8-2+10 piercingTrident Twist [one-action] Requirements Vesket is wielding a trident; Effect Vesket attempts to Disarm a foe. If he critically succeeds, he makes a trident melee Strike against the disarmed foe, using the same multiple attack penalty as the Disarm attempt. The trident Strike does not count toward his multiple attack penalty.Triumphant Roar [one-action] Requirements Vesket's last action reduced a foe to 0 Hit Points; Effect Vesket attempts an Intimidation check to Demoralize up to four foes within 30 feet. For each success, he gains 4 temporary Hit Points (8 on a critical success) that last for 10 minutes.