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Mulventok

Sinister fleshwarpers reshape captive urdefhans into these juggernauts of war. Their clear skin is hardened into a thick, mirror-like carapace, creating an intimidating exoskeleton. Mulventoks don't live long; within weeks—or, at most, months—their hyperdeveloped muscles split open their toughened skin, and they erupt in a shower of gore. A mulventok's creator shapes its mind just as much as its body, directing its aggression toward a single purpose, such as to raze a fortress or murder a specific individual.

Recall Knowledge - Aberration (Occultism): DC 25
Unspecific Lore: DC 23
Specific Lore: DC 20

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak MulventokCreature 6

Legacy Content

Uncommon N Medium Aberration 
Source Pathfinder #164: Hands of the Devil pg. 79
Perception +15; darkvision
Languages Aklo, Daemonic, Undercommon
Skills Athletics +15, Intimidation +15, Purpose Lore +13, Survival +13
Str +6, Dex +0, Con +4, Int +2, Wis +4, Cha +6
Items +1 tamchal chakram, steel shield (Hardness 5, HP 20, BT 10)
AC 22 (28 with shield raised); Fort +13, Ref +9, Will +15
HP 95 (negative healing); Immunities death effects, disease, fear; Weaknesses positive 10
Explosive Decay (necromancy, negative, occult) When a mulventok dies, its mirrored flesh ruptures and explodes in a 20-foot radius. Creatures caught in the blast are covered with viscera and take 8d6 negative damage (DC 20 basic Reflex save).Stay in the Fight [reaction] (healing, necromancy, occult) Trigger An allied creature within 30 feet reaches 0 HP; Effect The mulventok imparts some of its own energy to keep the ally fighting. The target creature gains 1 Hit Point, and the mulventok takes 2d6 mental damage.
Speed 25 feet
Melee [one-action] tamchal chakram +16 [+12/+8] (agile, deadly 1d6, finesse, magical), Damage 1d6-2+8 slashing plus 1d6-2 mentalMelee [one-action] fist +15 [+10/+5], Damage 2d8-2+8 bludgeoningRanged [one-action] tamchal chakram +11 [+7/+3] (agile, deadly 1d6, magical, thrown 20 feet), Damage 1d6-2+8 slashing plus 1d6-2 mentalFervent Command [one-action] (auditory, mental) The mulventok shouts an order to one of its allies within 30 feet. That ally immediately takes a Raise a Shield or Step action. A creature can benefit from Fervent Command only once per round.Psychokinetic Honing (occult, transmutation) A thrown weapon gains the effects of a returning rune when a mulventok throws it. Thrown weapons the mulventok uses deal an additional 1d6 mental damage, whether used in melee or thrown.

Sidebar - Advice and Rules Mulventok Leaders

Some fleshwarpers forge small units of mulventoks to pursue a similar but important goal, thinking that if some of the creatures don't survive, the others can complete the objective. Mulventoks work together surprisingly well, creating hierarchies of command that shift as needed in the field. Although mulventoks are arguably just as effective when working with non-mulventoks, their singular focus—which even extends to what they eat and where and how they sleep—is off-putting at best.

All Monsters in "Fleshwarp"

NameLevel
Dreshkan4
Drider6
Ghonhatine10
Grothlut3
Irnakurse9
Mulventok7

Fleshwarp

Source Bestiary pg. 158
Some creatures, notably drow, are not happy with merely killing their enemies. They revel in the total degradation of their foes through the horrifying transformative technique known as fleshwarping. Though the fleshwarping process was not created by the drow, many believe they perfected it. The drow torture their enemies in vats of churning magical reagents, reshaping their flesh and psyche alike into horrid and monstrous things. The reconstitution of flesh results in countless variations of fleshwarps, and the following are just a couple of examples of these horrors.

Although twisting victims into horrid shapes is a well-known pastime of evil drow, other subterranean monsters have stolen these practices or developed them independently. The worm-like seugathis sometimes warp other creatures whose territories abut their lightless lands; the fleshwarps below result from morlocks and urdefhans, respectively.

Sidebar - Additional Lore Failed Fleshwarps

Not every fleshwarp emerges from its vat capable of survival. Many perish within minutes, as organs fundamental for life simply fail or collapse in on themselves. Fleshwarpers can usually recycle failed fleshwarps back into the mix quickly enough, but now and then, remnants known as fleshdregs are stable enough to live pain-wracked lives of their own. These foul creatures often infest fleshwarper holdings, like rats or other vermin do in less awful locations.

Sidebar - Related Creatures Other Fleshwarps

Grothluts may be the weakest example of a fleshwarp, and driders the most successful, but others exist as well. Ghonhatines are lumbering fleshwarps formed from xulgaths, while the tentacled irnakurses are formed from surface-dwelling elves. Sinspawn are fleshwarps as well, of course, although their methods of creation differ drastically from the techniques mastered by drow.