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There is a Legacy version here.

PFS StandardWhodunnit? Feat 8

Uncommon Investigator 
Source Player Core 2 pg. 109
Frequency once per day

You carefully consider your case and narrow down some of the details. When you Pursue a Lead and learn there's a larger mystery, you can ask two questions related to your investigation when you open it. The GM must answer truthfully with “yes” or “no,” though if the answer would be misleading or have no practical application to your investigation, the GM can answer “immaterial.” You can't use Whodunnit? more than once for the same lead, even across different days.

Your questions must come from the following list, applying to the detail that spurred your investigation.
  • Was this clue left by a [creature trait]? (Choose a creature trait such as humanoid, undead, or dwarf; this trait must be accurate as of the time the clue was left.)
  • Was this clue left within the last hour?
  • Was this clue left within the last day?
  • Was the creature that left this clue in a heightened emotional state when it left the clue?
  • Did anyone attempt to conceal this clue?

Traits

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.