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There is a Legacy version here.

PFS StandardCommand Attention [one-action] Feat 10

Archetype Auditory Aura Concentrate Emotion Mental Visual 
Source Player Core 2 pg. 194
Archetype Celebrity
Prerequisites Celebrity Dedication

You command the attention of all around you with style, ensuring their gaze falls only upon you until the end of your next turn. Whenever a creature in a 30-foot emanation around you attempts a saving throw against a different visual effect, it gets a result one degree of success better than it rolled. This is a fortune effect. When an enemy within the aura attempts to use a visual effect that involves focusing its attention on a particular creature (such as a medusa’s Focus Gaze), it must succeed at a Will save against your class DC or spell DC, whichever is higher, in order to target any creature except you. Allies in the aura can attempt to Hide even if they don’t have cover, as you are continually providing a distraction.

Traits

Archetype:

This feat belongs to an archetype.

Auditory:

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can’t hear it (such as deaf targets) as long as the effect itself makes sound.

Aura:

An aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item.

Concentrate:

An action with this trait requires a degree of mental concentration and discipline.

Emotion:

This effect alters a creature’s emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Mental:

A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.

Visual:

A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.