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Bloom Wyvern

This creature did not include a description.

Recall Knowledge - Dragon (Arcana): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Bloom WyvernCreature 7

Legacy Content

Unique NE Large Dragon 
Source Kingmaker Adventure Path pg. 224
Variant wyvern
Perception +16; darkvision, scent (imprecise) 30 feet
Languages Draconic
Skills Acrobatics +15, Athletics +16, Stealth +13
Str +6, Dex +3, Con +4, Int -2, Wis +4, Cha +0
AC 25; Fort +16, Ref +11, Will +14
HP 115; Immunities paralyzed, unconscious
Attack of Opportunity [reaction] Savage [reaction] Trigger A creature grabbed by the wyvern critically fails a skill check to Escape. Effect The wyvern makes a stinger Strike against the triggering creature.
Speed 20 feet, fly 60 feet
Melee [one-action] fangs +18 [+13/+8] (reach 10 feet), Damage 2d12-2+9 piercingMelee [one-action] claw +18 [+13/+8], Damage 2d10-2+9 slashing plus GrabMelee [one-action] stinger +16 [+12/+8] (agile, reach 10 feet), Damage 2d8-2+9 piercing plus wyvern venomPowerful Dive [two-actions] (move) The wyvern Flies up to its fly Speed and must both move forward at least 20 feet and descend at least 10 feet. If it ends the movement within melee reach of at least one enemy its size or smaller, it can make a claw Strike against that enemy. If the claw hits, as a free action the wyvern can either automatically Grab the target or knock it prone.Punishing Momentum [one-action] Requirements The wyvern grabbed a creature this turn using Powerful Dive. Effect The wyvern can Fly at half Speed while holding the creature in its claws, carrying that creature along with it and dropping it at the end of its movement. Alternatively, the wyvern can Strike the creature with its stinger with a +2 circumstance bonus.Wyvern Poison (poison) Saving Throw Fortitude DC 24; Maximum Duration 6 rounds; Stage 1 5d6 poison damage (1 round); Stage 2 6d6 poison damage (1 round); Stage 3 8d6 poison damage (1 round)