All Creatures
Abilities | Monsters | NPCs


Hillstomper

This creature did not include a description.

Recall Knowledge - Animal (Nature): DC 38
Unspecific Lore: DC 36
Specific Lore: DC 33

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak HillstomperCreature 10

Legacy Content

Unique N Huge Animal 
Source Kingmaker Adventure Path pg. 114
Variant mammoth
Perception +21; low-light vision, scent (imprecise) 30 feet
Languages Common
Skills Athletics +23, Diplomacy +17, Intimidation +17, Survival +19
Str +8, Dex +1, Con +5, Int +2, Wis +2, Cha +2
AC 29; Fort +20, Ref +14, Will +19; +2 status to saves vs. cold
HP 180
Cold Adaptation The mammoth reduces the effects it suffers from cold environments by one step.
Speed 45 feetVariant mammoth
Melee [one-action] tusk +22 [+17/+12] (reach 15 feet), Damage 3d8-2+14 piercingMelee [one-action] trunk +22 [+17/+12] (reach 15 feet), Effect grabbing trunkMelee [one-action] foot +22 [+17/+12] (reach 10 feet), Damage 2d10-2+14 bludgeoningDual Tusks [one-action] The mammoth makes two tusk Strikes, each against a different creature. This counts as one attack for the mammoth's multiple attack penalty, and the penalty doesn't increase until after both attacks.Grabbing Trunk A Medium or smaller creature hit by the mammoth's trunk is grabbed. If the mammoth moves, it can bring the grabbed creature along with it.Trample [three-actions] Large or smaller, foot, DC 26