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PFS StandardPeluda

Peludas are wild and savage dragons that favor reedy marshlands, sparsely forested bogs, and river valleys for lairs. A single peluda typically claims a stretch of waterways a few miles in length, then systematically drives off any potential rivals so that the peluda can despoil the land as they please, leaving clawed footprints on muddy riverbanks, toppling trees, and impaling half-eaten corpses on their quills as trophies left to rot. They venture beyond their domains to hunt, roasting prey with their breath or pulverizing them with their tails, burning and killing for cruel sport before slithering, sated, back to their mucky lairs.

Peludas despise weakness and loathe creatures smaller than themselves, especially humanoids, whom they see as fragile and soft, good only for eating or breaking. In contrast, peludas have a massive inferiority complex regarding more impressive creatures—especially larger and stronger dragons. Peludas will try anything to become stronger, including ingesting shiny coins, gems, and jewelry, which old folk tales claim will strengthen their quills and fire breath.

Recall Knowledge - Dragon (Arcana): DC 27
Unspecific Lore: DC 25
Specific Lore: DC 22

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak PeludaCreature 9

Legacy Content

LE Large Dragon Fire 
Source Bestiary 2 pg. 196 2.0
Perception +21; darkvision
Languages Draconic
Skills Athletics +21, Intimidation +17
Str +7, Dex +3, Con +5, Int -2, Wis +5, Cha +3
AC 28; Fort +19, Ref +15, Will +17; +1 status to all saves vs. magic
HP 150; Immunities fire, paralyzed, sleep
Vulnerable Tail If the peluda takes 30 or more slashing damage from a critical hit, the attacker severs the peluda's tail. The peluda takes 2d6 persistent bleed damage and can't make tail attacks until their tail grows back (in about 1 week).Quill Thrust [reaction] Trigger A creature within 10 feet attempts a melee Strike against the peluda; Effect The peluda shifts their position and makes a quill Strike against the attacking creature. This Strike doesn't count toward the peluda's multiple attack penalty, and the peluda's multiple attack penalty doesn't apply to this Strike.
Speed 30 feet, swim 30 feet
Melee [one-action] jaws +21 [+16/+11] (reach 10 feet), Damage 2d12-2+13 piercingMelee [one-action] quill +21 [+17/+13] (agile, reach 10 feet), Damage 2d6-2 piercing plus peluda venomMelee [one-action] tail +21 [+16/+11] (reach 15 feet, versatile piercing), Damage 2d6-2+13 bludgeoning plus Improved KnockdownBreath Weapon [two-actions] (evocation, fire, primal) The peluda breathes a torrent of flames that deals 7d10 fire damage in a 60-foot line (DC 27 basic Reflex save). They can't use their Breath Weapon again for 1d4 rounds.Peluda Venom (poison) Saving Throw DC 27 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison and flat-footed (1 round); Stage 2 2d6 poison, enfeebled 1, and flat-footed (1 round); Stage 3 2d6 poison, enfeebled 2, and flat-footed (1 round)Quill Barrage [two-actions] The peluda bristles their quills and shakes, sending dozens of spear-like barbs in every direction. All creatures within 30 feet take 11d6 piercing damage (DC 27 basic Reflex save) and are exposed to peluda venom if they take any damage. The peluda can't use Quill Barrage again for 1 minute.

Sidebar - Related Creatures Peluda Patrons

Occasionally a particularly cunning band of humanoids—typically lizardfolk or orcs—finds a way to assuage a local peluda's temper and then elevate the dragon to the status of a local liege, patron, or even object of worship. Although peludas rarely have any actual affection for such servants, they revel in the submission of these weaker creatures and the gifts of gold and food they bring.