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Graylok Ambusher

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Graylok AmbusherCreature 7

Legacy Content

Uncommon CE Large Cold Giant Humanoid 
Source Pathfinder #177: Burning Tundra pg. 21
Frost giant dirty fighters
Perception +19; low-light vision
Languages Common, Jotun
Skills Acrobatics +14, Athletics +19, Intimidation +14, Stealth +16 (+20 in snow), Survival +14
Str +5, Dex +3, Con +4, Int +1, Wis +2, Cha +0
Items +1 striking hatchet, breastplate
AC 24; Fort +14, Ref +17, Will +11
HP 110; Immunities cold; Weaknesses fire 10
Deny Advantage A Graylok ambusher isn't flat-footed to hidden, undetected, or flanking creatures of 8th level or lower or creatures of 8th level or lower using sneak attack. However, such creatures can still help other creatures flank.Opportune Backstab [reaction] Trigger A creature within melee reach is hit by a melee attack from one of the Graylok ambusher's allies; Effect The Graylok ambusher attempts a Strike against the triggering creature.
Speed 30 feet; ice stride
Melee [one-action] hatchet +16 [+12/+8] (agile, magical, reach 10 feet, sweep, thrown 10 feet), Damage 2d6-2+9 slashingMelee [one-action] fist +16 [+11/+6] (reach 10 feet), Damage 2d6-2+8 bludgeoningBrutal Beating When the Graylok ambusher scores a critical hit with a melee Strike, the target is frightened 1.Dread Striker Any creature that has the frightened condition is flat-footed against the Graylok ambusher's attacks.Ice Stride A frost giant isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.Light Step When the Graylok ambusher Strides or Steps, they ignore difficult terrain.Sneak Attack The Graylok ambusher deals an additional 2d6 precision damage to flat-footed creatures.