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There is a Legacy version here.

PFS StandardElemental Tsunami

Elemental tsunamis are huge and destructive, having none of the caring or nurturing aspects of water.

Recall Knowledge - Elemental (Arcana, Nature): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Elemental TsunamiCreature 11

Huge Aquatic Elemental Water 
Source Monster Core pg. 149
Perception +22; darkvision
Languages Thalassic
Skills Athletics +23, Stealth +23
Str +6, Dex +6, Con +6, Int +0, Wis +3, Cha +0
Waterbound When not touching water, the elemental tsunami is slowed 1 and can't use reactions.
AC 31; Fort +21, Ref +22, Will +19
HP 195; Immunities bleed, paralyzed, poison, sleep; Resistances fire 10
Vortex (aura, water) 50 feet. Water in the area that is in the same body of water as the elemental tsunami is difficult terrain for Swimmingcreatures that don't have the water trait.
Speed 35 feet, swim 100 feet
Melee [one-action] wave +24 [+19/+14] (reach 20 feet), Damage 2d12+12 bludgeoning plus Push or Pull 10 feetDrench [one-action] (primal, water) The elemental puts out all fires in a 20-foot emanation. It extinguishes all non-magical fires automatically and attempts to counteract magical fires (+20 counteract modifier).Surge [two-actions] The elemental tsunami momentarily expands to fill the area of its vortex. Creatures within the aura take 5d12+6 bludgeoning damage with a DC 31 basic Fortitude save. A creature that fails this save is pushed 20 feet. The elemental tsunami then shrinks to its normal space and can't Surge again for 1d4 rounds.

All Monsters in "Elemental, Water"

NameLevel
Blizzardborn6
Boiling Spring13
Brine Shark3
Coldmire Pond8
Dewdrop Jelly1
Elemental Tsunami11
Elemental Vessel, Water16
Icewyrm10
Icicle Snake2
Living Waterfall5
Mist Stalker4
Quatoid7
Tidal Master9

Elemental, Water

Source Monster Core pg. 148
Water elementals can be very destructive, but often not intentionally so; just as water can bring life to mortals in need, its waves can pound shores and rains can flood cities. Water elementals are similarly difficult to predict.

Elemental

Related Groups Elemental, Air, Elemental, Air, Elemental, Earth, Elemental, Earth, Elemental, Fire, Elemental, Fire, Elemental, Mephit, Elemental, Metal, Elemental, Scamp, Elemental, Water, Elemental, Wisp, Elemental, Wood
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.