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There is a Legacy version here.

Spectral Devil



Recall Knowledge - Fiend (Religion): DC 37
Recall Knowledge - Undead (Religion): DC 37
Unspecific Lore: DC 35
Specific Lore: DC 32

Elite | Normal | Weak
Proficiency without Level

Spectral DevilCreature 10

Legacy Content

Unique NE Large Fiend Incorporeal Spirit Undead 
Source Pathfinder #200: Seven Dooms for Sandpoint pg. 135
Perception +19; greater darkvision, scent (imprecise) 30 feet
Languages Abyssal, Varisian
Skills Acrobatics +22, Intimidation +23, Stealth +22, Survival +19
Str -5, Dex +7, Con +5, Int +0, Wis +4, Cha +3
AC 28; Fort +22, Ref +19, Will +16; +1 status to all
HP 140 (negative healing); Immunities death effects, disease, fear, paralyzed, poison, precision, unconscious; Resistances all damage 10 (except cold iron, force, ghost touch, or positive; double resistance vs. non-magical)
Rejuvenation (divine, necromancy) Destroying the spectral devil releases its pure, evil essence into the world, where it can find a new body and re-form. When the spectral devil is destroyed, its essence finds the remains of a dead horse and rebuilds its physical body over the course of 1d10 days. Only completing a consecrate ritual heightened to at least 6th level in the place where the spectral devil was defeated, which consecrates the site of the spectral devil's destruction to a good deity, can prevent the spectral devil from returning and haunting the world once more.Attack of Opportunity [reaction] ghostly hoof only
Speed fly 50 feet
Melee [one-action] ghostly jaws +23 [+18/+13] (finesse, versatile P), Damage 2d12+13 negativeMelee [one-action] ghostly hoof +23 [+19/+15] (agile, finesse, versatile B), Damage 2d8+13 negativeOccult Innate Spells DC 26, attack +18; 4th dimension door, phantasmal killer; 3rd fireball; 2nd obscuring mist; 1st gust of wind (at will); Cantrips (4th) produce flame
Accursed Shriek [two-actions] (curse, evocation, occult, sonic) The spectral devil unleashes a terrifying howl in a 30-foot cone that deals 5d10 sonic damage. Each creature in the area must attempt a DC 29 Reflex save. The spectral devil can't use Accursed Shriek for 1d4 rounds.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is frightened 2 by the eerie noise.
Critical Failure The creature takes full damage, is frightened 2, and becomes cursed. The victim's mind echoes with the sound of the shriek, impairing concentration. The cursed creature is stupefied 2 until the curse is removed.
Trample [three-actions] Medium or smaller, ghostly hoof, DC 26