General | General (No Skill) | All Feats
Aftermath | Deviant

All Skills | Acrobatics | Arcana | Athletics | Crafting | Deception | Diplomacy | Intimidation | Lore | Medicine | Nature | Occultism | Performance | Religion | Society | Stealth | Survival | Thievery


There is a Legacy version here.

PFS StandardBoneyard's Call Feat 17

Uncommon Duskwalker 
Source Player Core 2 pg. 49

You have a powerful connection to the Boneyard and its courts, granting you the ability to travel to and from the Boneyard. You can cast interplanar teleport as a divine innate spell twice per week. This can be used only to travel to the Boneyard or from the Boneyard to the Universe. Due to your unique connection to the Boneyard, your body serves as the locus, and you don't require a planar key.

Traits

Duskwalker:

A creature with this trait has the duskwalker versatile heritage. Duskwalkers are planar scions infused with the supernatural energy of psychopomps.

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.