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PFS StandardHoly Cascade [two-actions] Spell 4

Concentrate Holy Manipulate Water 
Source Player Core 2 pg. 246
Traditions divine
Cost One vial of holy water
Range 500 feet; Area 20-foot burst
Saving Throw basic Reflex; Defense basic Reflex
You call upon sacred energy to amplify a vial of holy water, tossing it an incredible distance. It explodes in an enormous burst that deals 3d6 bludgeoning damage to creatures in the area from the cascade of water. The water deals an additional 6d6 spirit damage to creatures with the unholy trait in the area.

    Heightened (+1) The bludgeoning damage increases by 1d6, and the additional spirit damage increases by 2d6.