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Sabosan

Sabosans are evil, intelligent, bat-like humanoids who live in warm forests and drink the blood of other creatures, particularly people. They have thin, emaciated torsos and broad, leathery wings that can reach a span of almost 20 feet. Sabosans’ heads, necks, shoulders, and upper chests are covered with red or dark-brown fur that barely obscures their stretched.thin flesh. Their ears are large and pointed like a batfs, and indeed they can echolocate to locate prey much like bats can, though their eyes are also capable of seeing in low light.

Some believe that sabosans are distant descendants of humans who were afflicted with vampirism but managed to avoid succumbing to undeath. Others posit they were once a tribe of demon worshippers whose dark rites transformed them into their current forms. No matter their true origins, sabosans have infamous reputations among residents of towns and cities south of the equator. Even mere rumors of sabosans in an area are enough to set off city-wide hunts, and the truly superstitious arenft above setting fires near every grotto, nook, and foxhole they come across in order to smoke out the nocturnal creatures.

Sabosans hunt during the twilight hours or just after dark, when their echolocation gives them a predatory edge over their sleeping prey. They are capable hunters but indiscriminating when it comes to food sources; their rapid metabolisms means sabosans must eat nearly 20 pounds of meat and fruit per day (supplemented, naturally, with copious amounts of blood).

Recall Knowledge - Humanoid (Society): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak SabosanCreature 4

Legacy Content

NE Medium Humanoid 
Source Pathfinder #146: Cult of Cinders pg. 91, Bestiary 3 pg. 217; There is a more recent version of this monster. Click here to view.
Perception +10; echolocation 20 feet, low-light vision, scent (imprecise) 30 feet
Languages Abyssal, Mwangi
Skills Acrobatics +14, Athletics +9, Stealth +14
Str +4, Dex +5, Con +2, Int -1, Wis +1, Cha +0
Items spear
AC 20; Fort +9, Ref +12, Will +8
HP 63
Speed 25 feet, fly 25 feet
Melee [one-action] jaws +12 [+7/+2], Damage 2d8-2+4 piercing plus 1 persistent bleedMelee [one-action] claw +13 [+9/+5] (agile, finesse), Damage 2d6-2+4 slashing plus GrabMelee [one-action] spear +11 [+6/+1], Damage 1d6-2+4 piercingRanged [one-action] spear +12 [+7/+2] (thrown 20 feet), Damage 1d6-2+4 piercingDrain Blood [one-action] Requirement The sabosan has a creature grabbed. Effect The sabosan drains blood from the creature. The creature must succeed at a DC 21 Fortitude save or become drained 1. The sabosan gains a number of temporary Hit Points equal to the number of Hit Points lost by the creature.Fell Shriek [two-actions] (auditory) The sabosan emits a deafening cry in a 30-foot cone. Non-sabosan creatures in this area must each succeed at a DC 21 Fortitude save or be deafened for 1 minute.Powerful Charge [two-actions] The sabosan Strides up to double its Speed and then makes a claw Strike. If the sabosan moved at least 20 feet, it deals an additional 1d6 damage on a hit.