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Corrosive Lizard

This creature did not include a description.

Recall Knowledge - Animal (Nature): DC 18
Recall Knowledge - Fiend (Religion): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Corrosive LizardCreature 3

Legacy Content

Uncommon NE Medium Animal Fiend 
Source Pathfinder #151: The Show Must Go On pg. 45
Perception +9; darkvision, scent (imprecise) 30 feet
Skills Acrobatics +8, Athletics +10, Stealth +8
Str +2, Dex +2, Con +4, Int -4, Wis +1, Cha -2
AC 20; Fort +12, Ref +10, Will +7
HP 45; Immunities acid; Weaknesses good 3
Gnashing Bite [reaction] Trigger A creature grabbed by the corrosive lizard's jaws fails a check to Escape Effect The lizard's jaws deal 1d6 piercing damage and 1d6 acid damage to the triggering creature.
Speed 30 feet, swim 30 feet
Melee [one-action] jaws +13 [+8/+3], Damage 1d10+2+2 piercing plus 1d6 persistent acid damage and GrabGout of Acid [two-actions] (acid, primal) The corrosive lizard vomits a gout of acid in a 15-foot cone. Each creature in this area takes 3d6 acid damage (DC 22 basic Reflex save). The lizard can't use Gout of Acid again for 1d4 rounds.Lurching Charge [two-actions] The corrosive lizard Strides up to double its Speed and then makes a jaws Strike. If the lizard moved at least 20 feet away from its starting position, it gains a +2 circumstance bonus to this attack roll.