Radiant Beam
[two-actions] Spell 4Legacy Content
Uncommon Evocation Good Light Source Knights of Lastwall pg. 94Access Knights of Lastwall have access to this spell.
Traditions divine,
primalCast [two-actions] somatic,
verbalArea 120-foot line
Saving Throw basic Reflex
You fire a beam of blinding light from your outstretched hands. The beam deals 5d10 good damage. On a failed saving throw, a creature becomes
dazzled for 1 round, or dazzled for 4 rounds on a critical failure.
If the light passes through an area of magical
darkness or targets a creature affected by magical darkness, radiant beam attempts to
counteract the darkness. If you need to determine whether the light passes through an area of darkness, draw a line between yourself and the target.
Heightened (+1) The damage increases by 1d10.