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PFS StandardLife's Flowing River [three-actions] Spell 4

This Spell may contain spoilers from the Season of Ghosts Adventure Path

Legacy Content

Uncommon Evocation 
Source Pathfinder #197: Let the Leaves Fall pg. 71
Traditions occult
Cast [three-actions] material, somatic, verbal
Range 120 feet
Duration 1 minute
You create a volume of faint shimmering light that resembles a flowing river and sheds dim light for 10 feet on each side. The river begins in an adjacent square to you and extends in a straight 5-foot path to its maximum range or until it hits a solid wall, whichever comes first. A creature that begins its turn in the river or enters one of the river's spaces must attempt a Will save.

Critical Success The creature ignores the river's effects until the start of its next turn.
Success The creature treats all squares occupied by the river as difficult terrain until the start of its next turn. If the creature is undead or a nindoru fiend, it takes 2d6 mental damage.
Failure As success, but the creature is also knocked prone. If the creature is undead or a nindoru fiend, it takes 4d6 mental damage.
Critical Failure As failure, but the creature is pushed 20 feet along the river's path in the direction of flow. If the creature is undead or a nindoru fiend, it takes 8d6 mental damage.

    Heightened (+1) The mental damage increases by 1d6.