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PFS StandardGate [two-actions] Spell 10

Legacy Content

Uncommon Conjuration Teleportation 
Source Core Rulebook pg. 340 4.0
Traditions arcane, divine, occult
Spell List elemental
Cast [two-actions] somatic, verbal
Range 120 feet
Duration sustained up to 1 minute
You tear open a rift to another plane, creating a portal that creatures can travel through in either direction. This portal is vertical and circular, with a radius of 40 feet. The portal appears at a location of your choice on the destination plane, assuming you have a clear idea of both the destination's location on the plane and what the destination looks like. If you attempt to create a gate into or out of the realm of a deity or another powerful being, that being can prevent the gate from forming.