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PFS StandardSnapdrake

Skilled kizidhar mages and gardeners handcraft these lovely creatures as much for their shuyookhs' aesthetic pleasure as for their protection. Creating a snapdrake requires first painstakingly constructing a frame of living wood in the shape of a drake before weaving thousands of colorful snapdragon flowers into intricate patterns to form its body and scales. Once complete, snapdrakes often serve kizidhars as a combination of guards, pets, and decorations for as long as they are well fed.

Recall Knowledge - Elemental (Arcana, Nature): DC 24
Recall Knowledge - Plant (Nature): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak SnapdrakeCreature 7

Large Elemental Plant Wood 
Source Rage of Elements pg. 209 2.0
Perception +16
Languages Arboreal, Common, Muan; (can't speak any languages)
Skills Acrobatics +13, Athletics +12, Performance +14
Str +4, Dex +6, Con +3, Int -2, Wis +3, Cha +4
AC 24; Fort +14, Ref +9, Will +17
HP 124; Immunities bleed, paralyzed, poison, sleep; Weaknesses axes 10, fire 10
Alluring Scent (aura, olfactory, plant, primal) 30 feet. A creature that enters the emanation must attempt a DC 23 Will save. On a failure, the target is fascinated by the snapdrake and must use at least 1 action on its next turn to Stride closer to the snapdrake. On a success, the target is immune to the snapdrake's alluring scent for 1 hour.Reactive Strike [reaction] Tail scythe only
Speed 20 feet, fly 50 feet; greater forest passage
Melee [one-action] fangs +12 [+7/+2], Damage 2d12-2+4 piercing plus Grab and snapdrake pollenMelee [one-action] tail scythe +14 [+9/+4] (deadly d10, finesse, reach 10 feet), Damage 2d10-2+6 slashingGreater Forest Passage The snapdrake ignores difficult terrain and greater difficult terrain from plants and fungi.Snapdrake Pollen (plant, poison) Saving Throw DC 23 Fortitude; Maximum Duration 8 rounds; Stage 1 1d6 poison damage plus dazzled 1 (1 round); Stage 2 1d6 poison damage plus dazzled 1 and sickened 1 (2 rounds); Stage 3 2d6 poison damage plus confused and sickened 1 (2 rounds)Speed Surge [one-action] (move) Frequency 3 times per day; Effect The snapdrake moves up to twice its Speed.Spray Pollen [two-actions] (arcane, plant, poison) The snapdrake breathes a blast of pollen in a 40-foot cone. Creatures caught in the blast must succeed at a DC 23 basic Reflex save or be exposed to snapdrake pollen. The snapdrake can't use Spray Pollen again for 1d6 rounds.

All Monsters in "Elemental, Wood"

NameLevel
Carved Beast6
Elemental Thicket11
Living Grove5
Moss Sloth2
Nursery Crawler3
Painted Stag9
Pine Pangolin7
Snapdrake8
Twins of Rowan13
Vegetable Lamb1
Whipping Willow4

Elemental, Wood

Source Rage of Elements pg. 204 2.0
At first glance, wood elementals might not seem to have the same destructive potential as their cousins from the Planes of Fire, Water, or Air, but don't be fooled. The woods can be a dangerous place.

Though some resemble animals, the elemental beasts presented here are still plants, and their life cycles reflect it. Vegetable lambs grow on rooted stalks, from which they can't be removed until they've matured (or perhaps ripened), leaving them dependent on their immediate surroundings for food. Moss sloths are little more than lumps of green fluff for the first century of their existence, only gaining limited mobility once they can grow their defensive wooden claws.

Elemental

Related Groups Elemental, Air, Elemental, Air, Elemental, Earth, Elemental, Earth, Elemental, Fire, Elemental, Fire, Elemental, Mephit, Elemental, Metal, Elemental, Scamp, Elemental, Water, Elemental, Water, Elemental, Wisp
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.

Sidebar - Additional Lore A Brain By Any Other Name

Even if Lady Shumunue taught the wood elementals' ancestors to mimic animals, a wood elemental's consciousness is contained not in a brain but in its root system. Entities like nursery crawlers, living groves, and carved beasts use this to their advantage. That an elemental's wooden body can be carved and crafted, apparently without lasting harm, implies that they might not feel pain so long as their roots remain undamaged.

Sidebar - Additional Lore Wild But Unwild

Many wood elementals are created by kizidhar and other powerful creatures on the Plane of Wood and placed in rote roles. Populating nature preserves and sprawling estates, they can be unsure how to behave if released into the wild. They're essentially born domesticated and will likely act far differently than the wild creatures they mimic, even in natural environments. Their natural predators are few, putting the elementals at less risk, although they're still sometimes eaten by giant termites or captured by some as pets.