All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


There is a Legacy version here.

PFS StandardOctopus

Giant octopuses are found in the heart of deep, dark oceans. Clever and adaptable, they hunt and devour all manner of animals. Despite growing up to 16 feet long, a giant octopus can compress its body to squeeze through small gaps as long as there's room for its beak.

Giant octopuses favor shipwrecks, coral reefs, or underwater caverns as lairs, where they can take advantage of narrow confines for protection. Like their smaller kin, they're fond of adorning and decorating their lairs with found objects—many of which, in the giant octopus's case, are also magical weapons, shields, or works of art salvaged from sunken ships or fallen adventurers.

Recall Knowledge - Animal (Nature): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Giant OctopusCreature 8

Huge Animal Aquatic 
Source Monster Core pg. 248
Perception +15; low-light vision
Skills Acrobatics +17, Athletics +20, Stealth +17
Str +6, Dex +3, Con +4, Int -4, Wis +3, Cha -2
AC 27; Fort +16, Ref +17, Will +15
HP 135; Resistances cold 10
Speed 15 feet, swim 40 feet; compression
Melee [one-action] arm +20 [+16/+12] (agile, reach 15 feet), Damage 2d8+9 bludgeoning plus GrabMelee [one-action] beak +20 [+15/+10], Damage 2d8+9 piercing plus giant octopus venomCompression A giant octopus can move through a gap at least 2 feet wide without Squeezingand can Squeeze through a gap at least 1 foot wide.Constrict [one-action] 1d8+9 bludgeoning, DC 26Giant Octopus Venom (poison) Saving Throw DC 26 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and off-guard (1 round); Stage 2 2d6 poison damage, clumsy 1, and off-guard (1 round); Stage 3 2d6 poison damage, clumsy 2, and off-guard (1 round)Ink Cloud [one-action] The octopus emits a cloud of black ink in a 30-foot emanation. This cloud has no effect outside of water. Creatures inside the cloud are undetected and can't use their sense of smell. The cloud dissipates after 1 minute. The octopus can't use Ink Cloud again for 2d6 rounds.Jet [two-actions] (move) The octopus moves up to 200 feet in a straight line through the water without triggering reactions.Writhing Arms [two-actions] The giant octopus makes up to four Strikes with different arms, each against a different target. Each attack counts separately for the octopus's multiple attack penalty, but the penalty doesn't increase the until the octopus has made all the attacks. If the octopus subsequently uses the Grab action, it can Grab any number of creatures it hit with Writhing Arms.

All Monsters in "Octopus"

NameLevel
Blue-Ringed Octopus0
Giant Octopus8
Reef Octopus1

Octopus

Source Bestiary 2 pg. 187 2.0
These cunning marine animals live in a variety of ocean habitats.

Sidebar - Related Creatures Octopus Species

The octopuses presented here are smaller versions of the much larger giant octopus, but other species exist as well. The brightly colored seafire octopus occupies a predatory niche somewhere between the reef octopus and giant octopus—its bite injects a venom that causes a painful rash and nausea. The immense grisly octopus is among the largest of its kind. It can swallow humans whole and can squirt particularly sticky crimson ink to incapacitate prey.

Sidebar - Locations Octopus Town

Athamaru explorers in the Obari Ocean southeast of Jalmeray discovered a massive colony of giant octopuses on the ocean floor. There, numerous shelters made of ocean rock and shipwreck detritus served as simple dwellings. The residents showed a surprising amount of organization, holding massive gatherings and sending off a few of their kind at a time as hunting parties to bring back food for the rest. The few athamarus who returned attested to the perceptiveness and cunning of these giant creatures.