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Gorumite Veteran



Recall Knowledge - Humanoid (Society): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Gorumite VeteranCreature 12

Uncommon Medium Human Humanoid 
Source Prey for Death pg. 25
Human Fighter
Perception +9
Languages Common, Skald
Skills Athletics +11, Crafting +4, Intimidation +8, Medicine +9, Warfare Lore +8
Str +7, Dex +4, Con +6, Int +2, Wis +4, Cha +3
Items +1 striking wounding greatsword, +1 resilient full plate, javelins (3)
AC 21; Fort +11, Ref +9, Will +7; +2 circumstance vs. fear
HP 240
Reactive Strike [reaction]
Speed 20 feet
Melee [one-action] greatsword +14 [+9/+4] (magical, versatile P), Damage 2d12+11 slashing plus 1d6 persistent bleedRanged [one-action] javelin +14 [+9/+4] (ranged 30 feet, thrown), Damage 1d6+11 piercingConsecrated As long as the consecrate ritual effects persist in Crownhold, a Gorumite veteran gains a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks; these bonuses are not calculated into the stat block.Greatsword Critical Specialization On a critical hit with a greatsword, the target of the critical hit is knocked off-balance and becomes off-guard until the start of the Gorumite veteran's next turn.Heavy Swing [two-actions] The Gorumite veteran Strikes with their greatsword, dealing 4d12+22 slashing damage plus 1d6 persistent bleed. This counts as two attacks when calculating their multiple attack penalty.Pinning Throw [two-actions] The Gorumite veteran attempts a ranged Strike with their javelin, dealing 3d6+22 piercing damage. If the target is adjacent to a solid surface, they become stuck to that surface by the javelin. The target is immobilized until they Escape (DC 21). The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort.