Coral Eruption
Spell 4Legacy Content
Conjuration Source Secrets of Magic pg. 96 1.1Traditions arcane,
primalCast [three-actions] somatic,
verbalRange 120 feet;
Area two 10-foot bursts that don't overlap
Saving Throw basic Reflex;
Duration 1 minute
Razor sharp coral growths erupt from the ground, transforming the landscape into a dangerous coral reef. You can create a third nonoverlapping burst if the centers of all three bursts are underwater. Creatures in the area when the spell is cast take 6d6 piercing damage and must attempt a
basic Reflex save. A creature that critically fails its saving throw also takes 1d6
persistent bleed damage. The area becomes difficult terrain and hazardous terrain.
A creature that moves through the area takes 3 piercing damage for every square of that area it moves into.
Heightened (+2) The initial piercing damage increases by 3d6, and the hazardous terrain damage increases by 1.