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Tree Fisher

This creature did not include a description.

Recall Knowledge - Animal (Nature): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Tree FisherCreature 3

Legacy Content

Uncommon N Medium Animal 
Source Pathfinder #187: The Seventh Arch pg. 45
Perception +6; low-light vision
Skills Athletics +9, Stealth +8
Str +4, Dex +3, Con +3, Int -5, Wis +1, Cha -3
AC 16; Fort +7, Ref +7, Will +5
HP 45
Speed 15 feet, climb 15 feet
Meleeclaw +8 [+3/-2], Damage 2d6+5 slashingRangedharpoon +9 [+4/-1] (range 60 feet), Damage 2d6+5 piercing plus barbed filamentBarbed Filament A creature hit by the tree fisher's barbed filament is grabbed. The tree fisher can move while it has a creature grabbed with its filament, but automatically releases the Grab if the tree fisher moves beyond the filament's 60-foot length. A creature grabbed by the filament at the beginning of its turn takes 5 bleed damage.
The tree fisher can sever the filament and release any creature grabbed by it as a free action. The filament can be severed by a Strike that deals at least 10 slashing damage to it. This doesn't deal any damage to the tree fisher itself. The filament has AC 17, and its Escape DC is 16.
The tree fisher has only one harpoon; if the filament is severed, the tree fisher loses this ability and its ranged attack for 1 week as it fashions a new harpoon.