Pack Breaker
[two-actions] Focus 5Uncommon Concentrate Focus Manipulate Mental Ranger Source Howl of the Wild pg. 60 2.0Range 30 feet;
Targets 1 creature
Defense Will;
Duration 1 minute
You can deceive creatures by changing their perception of their allies’ behavior. Each affected creature suspects their allies have changed allegiance, depending on the outcome of their Will save. Regardless of the effects of the saving throw, the creature is then temporarily immune to
pack breaker for 1 hour.
Critical Success The creature is unaffected.
Success The creature becomes
unfriendly to all creatures to which it wasn’t already
hostile, even those that were previously allies. It treats no one as an ally for 1 minute. Each of its former allies within its reach must attempt a save against
pack breaker.
Failure As success, but the creature is also
confused for 1 round.
Critical Failure As success, but the creature is
confused for 1 minute.