All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grafts | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


Base Armor (Specializations) | Basic Magic Armor | Consumables | Other Consumables | Precious Material Armor | Specific Magic Armor


There is a Legacy version here.

PFS StandardStudded Leather Armor

Source Player Core pg. 273 2.0
Price 3 gp; AC Bonus +2; Dex Cap +3; Check Penalty -1; Speed Penalty
Strength +1; Bulk 1; Category Light; Group Leather
This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection.

Armor Specialization Effects

Source Core Rulebook pg. 275 4.0
Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.

Leather: The thick second skin of the armor disperses blunt force to reduce bludgeoning damage. You gain resistance to bludgeoning damage equal to 1 + the value of the armor’s potency rune for medium armor, or 2 + the value of the armor’s potency rune for heavy armor.

Specific Magic Armor

Devil's Bargain, Fungal Armor, Hodag Leather, Jerkin of Liberation, Spangled Rider's Suit, Wasp Guard