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Yabin The Just (White Serpent Form)

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 48
Unspecific Lore: DC 46
Specific Lore: DC 43

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Yabin The Just (White Serpent Form)Creature 17

Legacy Content

Unique NE Medium Humanoid Nagaji 
Source Pathfinder #168: King of the Mountain pg. 48
Dimensional superimposition form of Yabin the Just
Perception +28; darkvision
Languages Common, Nagaji, Tengu, Tien; (can't speak any language)
Skills Acrobatics +29, Athletics +33, Diplomacy +29, Intimidation +35, Occultism +29
Str +3, Dex +5, Con +6, Int +3, Wis +2, Cha +6
AC 37; Fort +28, Ref +26, Will +31
HP 236; Immunities poison
Poisonous Floodwaters (aura, poison, water) 10 feet Yabin is surrounded by magically generated waist-deep poisonous waters. Enemies that enter the water are exposed to his white serpent venom. The aura is difficult terrain for creatures without a swim Speed. Every time Yabin Casts a Spell, the aura increases in radius by 5 feet, up to a maximum of 60 feet. He can activate or suppress this aura as a single action, which has the concentrate trait.Toughest Teamwork: Envenomed Strike [reaction] Trigger An ally within 20 feet makes a Strike that would deal piercing or slashing damage and hasn't yet rolled the attack roll; Effect Yabin spits venom on his ally's weapon. The Strike, if it hits, also exposes the target to Yabin's white serpent venom. If the Strike misses, the venom evaporates off immediately.
Speed 25 feet, burrow 20 feet, swim 60 feet
Melee [one-action] fangs +31 [+26/+21] (finesse, reach 10 feet), Damage 4d10-2+11 piercing plus white serpent venomRanged [one-action] venom +31 [+26/+21] (range 20 feet), Damage 4d8-2+8 poison plus white serpent venomArcane Spontaneous Spells DC 38, attack +30 (-4 dmg); 9th dispel magic, magic missile, polar ray (4 slots); 8th disappearance, horrid wilting, prismatic wall, scintillating pattern (4 slots); 7th disintegrate, eclipse burst, mask of terror, true seeing (4 slots); 6th chain lightning, feeblemind, fireball, spellwrack (4 slots); 5th chromatic wall, cloak of colors, freedom of movement, haste (4 slots); Cantrips (9th) acid splash, detect magic, light, shield, telekinetic projectile
Rattling Magic Yabin substitutes all spellcasting components when Casting a Spell with rattling of his tail. This has the concentrate trait.White Serpent Venom (poison, virulent) Saving Throw DC 34 Fortitude; Maximum Duration 6 rounds; Stage 1 3d6 poison (1 round); Stage 2 5d6 poison and dazzled (1 round); Stage 3 5d6 poison and blinded (1 round)