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Racharak

This creature did not include a description.

Recall Knowledge - Dragon (Arcana): DC 34
Recall Knowledge - Humanoid (Society): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak RacharakCreature 7

Legacy Content

Unique CE Small Charau-ka Dragon Fire Humanoid 
Source Pathfinder #146: Cult of Cinders pg. 34
Female charau-ka guardian
Perception +16; darkvision, scent (imprecise) 30 feet
Languages Draconic, Mwangi
Skills Arcana +10, Athletics +16, Crafting +8, Intimidation +15, Religion +12, Stealth +13, Survival +12
Str +6, Dex +3, Con +5, Int +0, Wis +4, Cha +1
AC 25; Fort +17, Ref +11, Will +14
HP 115; Immunities fire, paralyzed, sleep
Tail Swipe [reaction] Trigger A creature within reach of Racharak's tail uses a move action or leaves a square during a move action it's using. Effect Racharak makes a tail Strike at the creature with a –2 penalty. If it hits, she disrupts the creature's action.
Speed 30 feet, climb 30 feet
Melee [one-action] jaws +18 [+13/+8], Damage 2d8-2+9 piercing plus 2d4 fireMelee [one-action] claw +18 [+14/+10] (agile), Damage 2d8-2+9 slashingMelee [one-action] tail +18 [+13/+8] (reach 10 feet), Damage 2d8-2+9 slashingRanged [one-action] thrown rock +15 [+10/+5] (deadly 1d6, thrown 20 feet), Damage 2d6-2+9 bludgeoningBreath Weapon [two-actions] (divine, evocation, fire) Racharak breathes flames that deals 9d6 fire damage to all creatures in a 30-foot cone (DC 24 basic Reflex save). She can't use Breath Weapon again for 1d4 rounds.Draconic Frenzy [two-actions] Racharak makes two claw Strikes and one bite Strike in any order.Shrieking Frenzy [free-action] (primal, transmutation) Frequency once per hour; Trigger The charau-ka's turn begins; Effect The charau-ka is quickened until the end of their turn and can use the extra action only to Stride or Strike. While in the frenzy, the charau-ka can't speak and automatically critically fails Stealth checks, due to their loud wailing.Thrown Weapon Mastery Any weapon a charau-ka throws gains the deadly d6 weapon trait. Furthermore, when a charau-ka throws an improvised weapon, they do not take the –2 penalty for doing so, nor does they take a penalty for using a thrown improvised weapon with the nonlethal trait to make a lethal attack.