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Gurtlekep

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak GurtlekepCreature 1

Legacy Content

LE Small Humanoid Kobold 
Source Crown of the Kobold King pg. 34
Male kobold lookout
Perception +7; darkvision
Languages Draconic
Skills Acrobatics +6, Crafting +4 (+6 traps), Stealth +8, Thievery +6
Str +1, Dex +4, Con +2, Int +4, Wis +1, Cha +0
Items minor healing potions (2), daggers (4), leather armor, shortsword, thieves' tools
AC 16; Fort +8, Ref +6, Will +3
HP 20
Speed 25 feet
Melee [one-action] shortsword +8 [+4/+0] (agile, finesse), Damage 1d6-2+3 slashingRanged [one-action] dagger +8 [+4/+0] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4-2+3Knife 'n Run [one-action] Requirements Gurtlekep is adjacent to at least one enemy and holds a dagger in a hand; Effect Gurtlekep Strides up to his Speed plus 5 feet and then attempts a ranged Strike with his held dagger. He must end this movement in a space that isn't adjacent to any enemy.Sneak Attack Gurtlekep deals an additional 1d6 precision damage to flat-footed creatures.