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Book of the Dead

Undead Allies

Source Book of the Dead pg. 36
While some necromancers view undead as purely disposable minions to create, destroy, or bind to their will, others see undead as long-term allies. These types of relationships can vary widely. Druids or rangers can bond with undead companions instead of animals. Witches and wizards might call forth undead familiars. Even summoners can forge an unusual link with an eidolon tied to undeath. The preeminent of them all, however, are undead masters who keep multiple undead companions at once and ensure their continued loyalty.

Eidolons and Undead

Source Book of the Dead pg. 36
An eidolon and summoner link together via life force, which undead lack. Undead spirits often have an easier time manifesting on their own than sharing a link with a living creature. Dhampirs and other creatures with negative healing have a much easier time bonding with an undead as an eidolon. It might be more uncomfortable and unlikely, but an undead eidolon can bond with any living creature, and the connection to the living grants them unparalleled freedom from the cravings and weaknesses of undeath.

Related Rules

Eidolons (Source Secrets of Magic pg. 58 1.1)

Undead Companions

Source Book of the Dead pg. 37
Undead companions are loyal, though not fully sapient, entities that follow your orders, whether as an undead animal or an undead humanoid rendered mindless or nearly so by undeath. They work like animal companions in most ways. Most undead companions are uncommon, typically only available to those with the undead master archetype or an intrinsic connection to the realm of the dead. The GM might determine a fallen animal companion can be animated as one of the following with the proper create undead ritual. Undead companions typically have slightly lower statistics than a normal animal companion to compensate for their immunities. You can have only one companion of any kind at a time.

Apart from the following differences, an undead companion functions as an animal companion, including the limitations to companion items regardless of if they have a humanoid shape.
  • Traits: An undead companion has the undead trait rather than the animal trait.
  • Immunities: The companion has negative healing and immunity to death effects, disease, and poison. Unlike most undead, they aren't immune to becoming unconscious and can become unconscious and dying rather than being destroyed instantly at 0 Hit Points.
  • Mindless Companions: Some undead companions are mindless. The mindless trait makes them immune to all mental effects, as normal. The only skills in which a mindless companion is trained are Acrobatics and Athletics, and it can't become trained in other skills. Even if a mindless companion gains a limited ability to act in combat without being commanded, such as from the Mature Animal Companion feat, it can repeat only the last command; it can't take a new action on its own. A mindless companion can't take specializations that would raise its Intelligence or grant it benefits to skills other than Acrobatics or Athletics, and it can't use or benefit from feats or other options for animal companions that normally require a creature to have a mind, think, or make a decision. When in doubt, the GM determines what abilities a mindless companion can use.


A list of available undead companions can be found here.

Related Rules

Animal Companions (Source Core Rulebook pg. 214 4.0)

Undead Specific Familiars

Source Book of the Dead pg. 38
Necromancers and other spellcasters with affinity to undeath bind undead creatures to serve as familiars. Undead specific familiars work no differently from any other specific familiars, though they share certain abilities due to being undead. See Familiars for more information on familiars and their abilities, and Specific Familars for more on specific familiars.

Related Rules

Specific Familiars (Source Advanced Player's Guide pg. 148 2.0)