All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Bhanyada Swarm

Bhanyadas without much cohesion between their fleshy components roil around one another in a ghastly swarm of malodorous gobs of flesh.

Recall Knowledge - Aberration (Occultism): DC 30
Unspecific Lore: DC 28
Specific Lore: DC 25

Elite | Normal | Weak
Proficiency without Level

Bhanyada SwarmCreature 11

Legacy Content

Uncommon NE Large Aberration Swarm 
Source Pathfinder #190: The Choosing pg. 85
Perception +9; darkvision
Languages Aklo; (can't speak any language)
Skills Acrobatics +11, Stealth +11, Survival +7
Str +4, Dex +5, Con +6, Int -1, Wis +3, Cha +0
AC 19 all-around vision; Fort +10, Ref +11, Will +7
HP 175; Immunities precision, swarm mind; Resistances physical 10; Weaknesses area damage 10, splash damage 10
Extraneous Flesh [free-action] Frequency three times per day; Trigger A Strike scores a critical hit on the bhanyada swarm; Effect A critical hit might simply sever a component chunk that the bhanyada can lose without much harm. The bhanyada swarm attempts a DC 11 flat check. On a success, it doesn't take any extra damage from the critical hit (although it takes other effects normally, such as critical specialization effects).Odor of Rot (aura, olfactory) 10 feet. Creatures other than aberration that enter or start their turn in the bhanyada's aura must succeed at a DC 16 Fortitude save or become sickened 1 (sickened 2 on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.
Speed 25 feet, burrow 20 feet
Swarming Bites [one-action] Each enemy in the bhanyada swarm's space takes 2d6 bludgeoning damage (DC 19 basic Reflex save). On a failed save, a creature is also slowed 1 for 1 round.

All Monsters in "Bhanyada"

NameLevel
Bhanyada Behemoth12
Bhanyada Scavenger8
Bhanyada Swarm11

Bhanyada

Source Pathfinder #190: The Choosing pg. 84
Gobbets of flesh left behind from an untidy meal or a surgical procedure typically rot away if left where they lie, but when steeped in areas of powerful lingering magic or eldritch radiation, these bits of loose tissue might achieve some measure of animation, perhaps sprouting thick limbs to move about or tiny, multifaceted eyes to see. Near the magic-suffused Ghantibhu Pits in the caverns located beneath southern Vudra, where ripples of magic are powerful enough to rend the air and transform stone, these tiny, rotting castoffs form into even larger amalgamations called bhanyadas.

Sidebar - Advice and Rules Bhanyada Familiars

A component of a bhanyada swarm makes a useful, if gruesome, familiar. A character who can take a familiar and who has encountered a bhanyada can choose a bhanyada familiar, which must have the burrower and darkvision abilities. The owner would be wise to anoint the familiar with perfumes or find other solutions to mask the unpleasant smell.

Sidebar - Additional Lore Tied to Open Bridge

Bhanyadas are almost never encountered outside the Open Bridge region in southern Vudra, as the magic of the Ghantibhu Pits beneath that region create them. Bhanyadas taken away from Open Bridge quickly decay into a repulsive slurry, although though it isn't clear whether their demise is due to being too far from the magical energies that animated them or too far from the masses of other bhanyadas that give them cunning and vigor.