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There is a Legacy version here.

PFS StandardArboreal Warden

Arboreal wardens are the rangers of arboreal society. These itinerant folk have an innate curiosity about the woodlands in which they dwell, and rarely stop to take root and rest in the same part of the forest twice. This wanderlust makes wardens ideal forest patrollers and scouts. While they are robust combatants, they know better than to confront dangerous foes on their own. Instead, they report any dangers to arboreal regents. In rare cases, large groups of arboreal wardens congregate to form a copse. Copses travel beyond the boundaries of a forest to investigate the hinterlands and gather intelligence on potential threats before returning to report their findings. Arboreal wardens do not pretend to understand to other creatures' motives—like most forces of the natural world, they are ambivalent about mortal affairs that do not involve their forest.

Recall Knowledge - Plant (Nature): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Arboreal WardenCreature 5

Large Plant Wood 
Source Monster Core pg. 24
Perception +13; low-light vision
Languages Arboreal, Common, Fey
Skills Athletics +15, Stealth +11 (+16 in forests)
Str +5, Dex +1, Con +3, Int +1, Wis +3, Cha +1
Items stone longsword, large bark shield
AC 22 (21 with shield raised); Fort +15, Ref +11, Will +13
HP 90; Resistances bludgeoning 5, piercing 5; Weaknesses axes 5, fire 10
Reactive Strike [reaction] Shield Block [reaction]
Speed 25 feet
Melee [one-action] stone longsword +15 [+10/+5] (reach 10 feet), Damage 1d8+2+10 bludgeoningMelee [one-action] shield bash +15 [+10/+5], Damage 1d6+2+10 bludgeoningShield Push [two-actions] The arboreal warden Strides and then makes a shield bash Strike. If the attack hits, the target is pushed 10 feet.

All Monsters in "Arboreal"

NameLevel
Arboreal Archive12
Arboreal Reaper7
Arboreal Regent8
Arboreal Warden4
Awakened Tree6
Canopy Elder19

Arboreal

Source Monster Core pg. 24
Arboreals are guardians of the forest and representatives of the trees. As long-lived as the woods they watch over, arboreals consider themselves parents and shepherds of trees rather than their gardeners. Consequently, while arboreals tend to be slow and methodical, they are terrifyingly swift when forced to fight in defense of the woods. Though they rarely seek out the companionship of short-lived folk—even elves are fugacious in the eyes of arboreals—and have an inherent distrust of change, arboreals have been known to tolerate those who seek to learn from their long-winded, rambling monologues, especially if such pupils also express a desire to protect the timberlands. Against those who threaten their realm, such as loggers eager to harvest lumber or settlers aiming to establish croplands or a town, arboreals' wrath is unwavering and devastating. Perhaps ironically, arboreals are gifted at tearing down what others build—a trait that serves vengeful members of their kind well.

Sidebar - Additional Lore Felled Arboreals

Arboreals have a great respect for dead members of their species. Their elaborate burial rituals involve laying the fallen arboreal down in a mossy bed in the center of a grove of saplings. The decomposing arboreal nourishes the saplings, ensuring the growth of a new generation of trees.

Sidebar - Additional Lore Fungus Networks

Particularly old arboreal regents and other powerful arboreals can tap into the extensive network of fungus that connects the roots of all the trees in the forest. By doing so, the arboreal can learn of threats throughout the entire woodland, even from miles away.