All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grafts | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


Other Consumables


PFS StandardHorn of ExorcismItem 11

Magical 
Source GM Core pg. 274 2.0
Price 1,250 gp
Usage held in 1 hand; Bulk L
A horn of exorcism is an instrument made from an animal horn, or an object of the same shape from carved wood or ivory.

Activate—Rattle the Dead [one-action] (auditory, manipulate); Frequency once per hour; Effect Blowing into the horn frightens ghosts and evil spirits who can hear its call. Make an Intimidation check to Demoralize against all creatures with the undead or unholy trait in a 30-foot emanation. This can affect even a mindless creature with that trait, and you don't take a penalty when you attempt to Demoralize a creature that doesn't understand your language.

Activate—Sacred Seeds [two-actions] (manipulate); Frequency once per day; Effect You fill the horn with sacred seeds and then scatter them around you with a twist of your wrist. The horn grants you and your allies in a 30-foot emanation the ghost touch property rune on all of your weapon and unarmed Strikes for 1 minute.