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Base Weapons (Critical Specializations) | Basic Magic Weapons | Beast Guns | Precious Material Weapons | Specific Magic Weapons


There is a Legacy version here.

PFS StandardMorningstar

Versatile P 
Source Player Core pg. 277 2.0
Favored Weapon Ayrzul, Milani, The Godclaw, Tlehar
Price 1 gp; Damage 1d6 B; Bulk 1
Hands 1
Type Melee; Category Simple; Group Club

This weapon has a short shaft ending in a metal ball studded with spikes.

Traits

Versatile P:

A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.


Critical Specialization Effects

Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Club: You knock the target away from you up to 10 feet (you choose the distance). This is forced movement.

Specific Magic Weapons

Ankylostar, Vampire-Fang Morningstar