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Animal InstinctLegacy Content
Source Core Rulebook pg. 86 4.0The fury of a wild predator fills you when you
Rage, granting you ferocious unarmed attacks. Cultures that revere vicious
animals (such as
apes or
bears) give rise to barbarians with this instinct. You might also be at war with an uncontrollable, animalistic side of your personality, or you might be a descendant of a
werewolf or another werecreature. Select an animal from Table 3–3: Animal Instincts that best matches your chosen animal.
Table 3-3: Animal Instincts
Howl of the Wild Animal Instinct Options
Animal |
Attack |
Damage |
Traits |
Ankylosaurus |
Tail |
1d10 B |
Razing, unarmed |
Ant |
Mandibles |
1d10 P |
Grapple, unarmed |
Bat |
Fangs |
1d10 P |
Unarmed |
Wings |
1d4 P |
Parry, unarmed |
Bird |
Beak |
1d10 P |
Unarmed |
Talon |
1d6 S |
Agile, unarmed |
Brontosaurus |
Tail |
1d10 B |
Trip, unarmed |
Crab |
Big Claw |
1d10 B |
Razing, unarmed |
Claw |
1d4 S |
Parry, unarmed |
Crocodile |
Jaws |
1d10 P |
Unarmed |
Tail |
1d6 B |
Agile, unarmed |
Orca |
Jaws |
1d8 P |
Forceful, unarmed |
Scorpion |
Stinger |
1d6 P |
Reach, unarmed, venomous |
Pincer |
1d4 S |
Parry, unarmed |
Seal |
Jaws |
1d10 P |
Grapple, unarmed |
Spider |
Fangs |
1d8 P |
Grapple, unarmed, venomous |
Web |
Special* |
Range increment 15 feet |
Tyrannosaurus |
Jaws |
1d8 P |
Deadly d12, unarmed |
Tail |
1d6 B |
Agile, unarmed |
Wasp |
Stinger |
1d4 P |
Backstabber, deadly d8, unarmed, venomous |
* The spider’s web attack deals no damage, but the target takes a –10-foot circumstance penalty to its Speeds for 1 round on a hit. If a target is hit a second time by the same character’s web attack while they have this penalty, they’re instead
immobilized until they succeed at a check to
Escape against your class DC.
Flagrantly disrespecting an animal of your chosen kind is anathema to your instinct, as is using weapons while raging.
When you Rage, you gain your chosen animal's unarmed attack (or attacks). The specific attack gained, the damage it deals, and its traits are listed on Table 3–3: Animal Instincts. These attacks are in the brawling group. Your Rage action gains the morph, primal, and transmutation traits.
Increase the damage die size for the unarmed attacks granted by your chosen animal by one step, and increase the additional damage from Rage from 2 to 5 for your chosen animal's unarmed attacks. The frog's tongue attack and deer's antler attack gain reach 10 feet. If you have greater weapon specialization, increase the damage from Rage from 5 to 12 for your chosen animal's unarmed attacks.
You resist piercing and slashing damage.