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PFS LimitedPeri

Peris are contrary, artful celestials renowned for their beauty as much as their deceptive natures. Mercurial, though never malicious, peris strive to aid mortals, though they are more likely to dispense riddles and quests than to offer aid outright.

Recall Knowledge - Celestial (Religion): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak PeriCreature 13

Legacy Content

CG Medium Celestial Fire 
Source Bestiary 3 pg. 201
Perception +26; darkvision, smoke vision
Languages Celestial, Common, Draconic, Elven, Ignan, Sylvan; telepathy 100 feet
Skills Acrobatics +25, Arcana +21, Athletics +23, Diplomacy +26, Lore +23 (any one celestial plane), Performance +26, Religion +22
Str +7, Dex +7, Con +4, Int +5, Wis +4, Cha +8
Smoke Vision A peri can see through smoke with ease, and they ignore the concealed condition from smoke.
AC 34; Fort +20, Ref +25, Will +24
HP 235; Immunities fire; Resistances cold 5; Weaknesses cold iron 10, evil 10
Shining Blaze (aura, divine, evocation, fire) 5 feet, 6d6 fire damage (DC 29 basic Reflex)
Speed 0 feet
Melee [one-action] scimitar +27 [+22/+17] (forceful, good, magical, sweep), Damage 3d6-2+13 slashing plus 2d6 fireMelee [one-action] burning wings +27 [+23/+19] (agile, finesse, fire, good, magical, reach 10 feet), Damage 3d10-2+13 fireRanged [one-action] flame ray +27 [+22/+17] (fire, good, magical, range 60 feet), Damage 8d6-2 fireDivine Innate Spells DC 32, attack +24 (-4 dmg); 7th humanoid form (at will), wall of fire (×3); Cantrips (7th) produce flame; Constant (4th) fire shield
Flame Jump [two-actions] (conjuration, divine, teleportation) Frequency once per hour; Effect The peri Strides into an open flame of their size or larger and instantly transports themself to any other flame of sufficient size within 100 miles. Once they enter the first flame, the peri instantly learns the locations of all other flames within range.Flameheart Weapon The peri can call forth a powerful weapon from their heart of flame. In their hands, this is a +2 greater flaming greater striking weapon that deals 2d6 fire damage instead of 1d6.Flamewing Buffet [two-actions] The peri makes one scimitar Strike and two burning wings Strikes, in any order.Wildfire Storm [one-action] (divine, fire) The peri spreads their wings and spins, forming a whirlwind of flame that deals 15d6 fire damage in a 20-foot emanation (DC 32 basic Reflex save). They can't use Wildfire Storm again for 1d4 rounds.

Sidebar - Additional Lore The Lambent Court

Though they eschew servitude and the worship of gods, many peris consider themselves friends and allies of Atreia, the Lambent King, the imprisoned elemental lord of fire. They guard and conceal his holy sites from his enemies and send mortals out in search of his prison, the Garnet Brand, hoping to bring the benevolent force of exalted light and fire back into the multiverse.