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PFS StandardLeydroth

In ancient times, a cabal of primalists imbued an amalgam of beasts with both supernatural might and a hatred of magic itself, hoping to achieve a potent weapon for use against arcane spellcasters. Effective beyond expectation, the first leydroths broke free and turned on their creators. Worse, the leydroths bred true, and these reclusive predators have long outlived their original creators.

Leydroths look like distorted, apelike felines with many-branching horns growing from the backs of their heads. Their thickly muscled limbs end in glowing claws.

Recall Knowledge - Beast (Arcana, Nature): DC 38
Unspecific Lore: DC 36
Specific Lore: DC 33

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite LeydrothCreature 18

Legacy Content

Uncommon NE Large Beast 
Source Bestiary 2 pg. 163 2.0
Perception +32; darkvision, magic sense (imprecise) 60 feet
Languages Aklo
Skills Acrobatics +34, Athletics +35, Deception +30, Intimidation +30, Stealth +34, Survival +32
Str +8, Dex +7, Con +9, Int -3, Wis +5, Cha +5
Magic Sense (primal) The leydroth detects the source and school of each source of magic within 60 feet as an imprecise sense.
AC 42 or 36 vs. non-magical; Fort +34, Ref +32, Will +30; +2 status to all saves vs. magic
HP 335; Resistances all 15 (except non-magical)
Menace to Magic [reaction] (abjuration, primal) Trigger A creature within 60 feet Casts a Spell; Effect The leydroth attempts an Intimidation check to counteract the triggering spell.
Speed 50 feet
Melee [one-action] jaws +35 [+30/+25] (magical, reach 10 feet), Damage 3d10+2+16 piercing plus 1d10 persistent bleedMelee [one-action] claw +35 [+31/+27] (agile, magical, reach 10 feet), Damage 3d10+2+16 slashingMelee [one-action] horn sweep +35 [+30/+25] (magical, reach 10 feet, sweep, versatile P), Damage 3d12+2+16 bludgeoningPrimal Innate Spells DC 40 (+4 dmg); 9th disjunction (×2); 7th dispel magic (at will)
Dispelling Roar [two-actions] (abjuration, auditory, emotion, fear, mental, primal) The leydroth unleashes a bestial roar that reverberates within a 30-foot emanation. It rolls an Intimidation check and compares the result to the Will DC of each creature in the area, with the effects of Demoralize. It also uses this result to attempt to counteract each spell or magical effect in the area, plus one item or effect on each creature in the area, with the effects of dispel magic. The leydroth can't use Dispelling Roar again for 1d4 rounds.Dispelling Strike [free-action] (abjuration, primal) Frequency once per round; Trigger The leydroth hits a creature, object, or spell effect with a Strike; Effect The leydroth casts its innate dispel magic, targeting one effect on the creature struck.Spell Feedback (primal) Any time a leydroth counteracts a spell or item, the spell's caster or the creature holding the item takes 8d6 mental damage (DC 40 basic Will save).

Sidebar - Additional Lore Leydroth Legacy

On Golarion, the first leydroths were created by a secret society of Azlanti sorcerers who drew their powers from elemental bloodlines. These sorcerers clashed often against various wizardly guilds who held power throughout the various regions of Azlant, and intended for leydroths to serve as weapons of terror against their foes. Today, leydroths remain isolated on certain particularly dangerous islands among the remnants of the shattered continent of Azlant, but now and then foolish explorers seek to transport them back to the mainland.