There is a Legacy version
here.
Crane Stance [one-action] Feat 4*Monk Stance Source Player Core 2 pg. 118Archetypes Martial Artist,
Martial Artist,
Wild MimicRequirements You are unarmored.
* This version of the Crane Stance feat is intended for use with an Archetype and has a different level for access than the
original feat.
Your arms flutter like a crane's wings. You gain a +1 circumstance bonus to AC, but the only Strikes you can make are crane wing attacks. These deal 1d6 bludgeoning damage; are in the
brawling group; and have the
agile,
finesse,
nonlethal, and
unarmed traits.
While in Crane Stance, reduce the DC for
High Jump and
Long Jump by 5, and when you
Leap, you can move an additional 5 feet horizontally or 2 feet vertically.
Archetype Use
This feat can be used for one or more Archetypes in addition to the listed Classes. When selected this way, the feat is not considered to have its class traits.
Crane Stance Leads To...
Crane FlutterTraits
Stance: A stance is a general combat strategy that you enter by using an action with the stance trait, and you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you use a stance action again, whichever comes first. After you take an action with the stance trait, you can’t take another one for 1 round. You can enter or be in a stance only in encounter mode. You can Dismiss a stance.