There is a Legacy version
here.
Stumbling Stance [one-action] Feat 1Monk Stance Source Player Core 2 pg. 119Archetypes Martial Artist*,
Martial Artist*
Prerequisites trained in
Deception* This archetype offers Stumbling Stance at a different level than displayed here.
You enter a seemingly unfocused stance that mimics the movements of the inebriated—bobbing, weaving, leaving false openings, and distracting your enemies from your true movements. While in this stance, you gain a +1 circumstance bonus to
Deception checks to
Feint. The only Strikes you can make are stumbling swing unarmed attacks. These deal 1d8 bludgeoning damage; are in the
brawling group; and have the
agile,
backstabber,
finesse,
nonlethal, and
unarmed traits. If an enemy hits you with a melee Strike while in this stance, it becomes
off-guard against the next stumbling swing Strike you make against it before the end of your next turn.
Archetype Use
This feat can be used for one or more Archetypes in addition to the listed Classes. When selected this way, the feat is not considered to have its class traits.
Stumbling Stance Leads To...
Stumbling FeintTraits
Stance: A stance is a general combat strategy that you enter by using an action with the stance trait, and you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you use a stance action again, whichever comes first. After you take an action with the stance trait, you can’t take another one for 1 round. You can enter or be in a stance only in encounter mode. You can Dismiss a stance.