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Azata, Aeolaeka

Aeolaekas, also known as stone azatas, embody the slow but inevitable chaos of rock itself. Stone is often thought to be steadfast and unchanging, but, when viewed on a grander scale over vast periods of time, stone can transform into things as diverse as intricate crystals and fine powder. To the aeolaeka, anything that could become either sand or diamond is the very incarnation of the chaos of reality—just on a slower scale. As a result of their stone affinity, aeolaekas are less capricious than other azatas, and some have willingly forged lasting accords or agreements with mortals. Stone-skinned aeolaekas are sometimes mistaken for statues and use this fact to hide in plain sight when they don't want their presence known.

Recall Knowledge - Celestial (Religion): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Aeolaeka (Stone Azata)Creature 13

Legacy Content

Uncommon CG Large Azata Celestial 
Source Pathfinder #183: Field of Maidens pg. 83
Perception +25; darkvision, tremorsense (precise) 60 feet
Languages Celestial, Draconic, Terran; tongues
Skills Athletics +27, Diplomacy +24, Intimidation +24, Nature +25
Str +5, Dex +4, Con +7, Int +2, Wis +5, Cha +2
Items +1 warhammer
AC 35; Fort +27, Ref +22, Will +25
HP 270; Weaknesses cold iron 15, evil 15
Speed 25 feet, burrow 25 feet; earth glide
Melee [one-action] holy warhammer +26 [+21/+16] (good, magical, shove), Damage 2d8+2+11 bludgeoning plus 2d6 goodDivine Innate Spells DC 34, attack +26 (+4 dmg); 6th flesh to stone, stone tell, stone to flesh; 5th locate, wall of stone, weapon storm; 3rd earthbind (at will); Constant (5th) tongues
Earth Glide An aeolaeka can Burrow through any earthen matter, including rock. When they do so, the aeolaeka moves at their full burrow Speed, leaving no tunnels or signs of their passing.Liberate the Earth [two-actions] (conjuration, divine, earth) The aeolaeka conjures churning stones, creating a 60-foot-long line of rolling boulders that deals 10d6 bludgeoning damage. All creatures in the area must attempt a DC 34 Reflex save, after which the area becomes difficult terrain for 24 hours before the leftover stone crumbles to dust. The aeolaeka can't Liberate the Earth for 1d4 rounds.
Critical Success The creature takes no damage.
Success The creature takes half damage.
Failure The creature takes full damage and is knocked prone.
Critical Failure The creature takes double damage, is knocked prone, and is immobilized by the rubble (Escape DC 34).
Sacred Hammer (divine, evocation) Any bludgeoning weapon becomes a holy striking weapon while the aeolaeka wields it.Statue [one-action] (concentrate) Until the next time they act, the aeolaeka appears to be a statue. They have an automatic result of 45 on Deception checks and DCs to pass as a statue.

Sidebar - Related Creatures Elemental Allies

Aeolaekas often visit the Plane of Earth. There, they fight against evil earth elementals or simply wander the veins and tunnels of that realm as they bask in its stony wonders. Aeolaekas often ally with elementals, particularly against evil fire creatures like salamanders.

All Monsters in "Azata"

NameLevel
Azata, Aeolaeka12
Bralani (Wind Azata)6
Gancanagh (Passion Azata)4
Ghaele (Crusader Azata)13
Lillend (Muse Azata)7
Lyrakien (Wanderer Azata)1
Veranallia (Rebirth Azata)20

Azata

Source Bestiary pg. 30
Azatas are manifestations of freedom—kindly celestials with a penchant for curious exploration, spontaneous revelry, and whimsical quests. Born of the untamable wilds of Elysium, azatas are passionate and mercurial, but also fiercely loyal to those they hold dear. Azatas act quickly and directly against fiendish and otherworldly influences, but they tend to stay out of mortal affairs otherwise, allowing them the ultimate freedom to choose their own destiny. While all azatas cherish freedom, each type exemplifies a particular freedom above others. Many of their kind hold strange knightly and courtly titles that defy mortal classification and shift and change with time and on different occasions rather than following a strict hierarchy. This baffles archon and other more lawful creatures who haven't had much contact with azatas. In actuality, the azatas use their titles as personal flourishes and points of pride, rather than as excuses to order each other around.

Sidebar - Additional Lore Azata Divinities

The most powerful of all azatas belong to the cast of demigods known as empyreal lords. These lesser deities maintain many cults across many Material Plane worlds, and count among their kind such diverse demigods as Ashava, a protector of lost spirits and dancer in the moonlight; Black Butterfly, a mysterious agent of Desna and patron of the depths of outer space; and Sinashakti, joyful wanderer and deliverer of wisdom to vagabonds.

Sidebar - Treasure and Rewards Azata Treasure

While azatas would like to think they are above material wealth, the truth is that most azatas adore finery and displays of beauty or grandeur. They might explain away bejeweled weapons as necessary tools against the forces of evil, or the wild array of jewelry and silks they wear as important diplomatic tools.

Sidebar - Related Creatures Other Azatas

The wilds of Elysium play host to a wide array of azatas, the most varied and widespread of the celestials. From the four-eyed mothlike uinuja to the supernaturally verdant and beautiful veranallia, whose lower body is a wondrous garden of wildflowers and plant life, azatas are nothing if not diverse!

Sidebar - Locations Wandering Azatas

While the idyllic realm of Elysium is the home plane of azatas, their overwhelming curiosity and natural wanderlust often lead them to travel far from this plane. On other planes, they can be seeking to right wrongs, looking for entertainment, or merely exploring to see the sights. More than a few azatas, taken by a whimsical urge to spread their sometimes unwelcome jocosity, see it as their duty to tease uptight or humorless mortal creatures.