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Introduction / Adjusting Creatures

Languages

Source Monster Core pg. 7
The languages listed in a creature’s entry represent the languages a typical creature of that type knows. However, you might want to vary these based on the specific creature. For instance, if a creature is interested in speaking with or understanding the people in its region, it would most likely know the language those people speak. This language is most often Common, but you can give it a more appropriate language depending on where the creature lives (such as Sakvroth for the Darklands).

Beings from other planes are unlikely to know any languages from the Universe unless they frequently travel there. If such a creature knows a mortal language, then that creature likely is interested in communicating with mortals. This language is most often Common, though keep in mind that such a creature should speak Common only if it specifically travels to or studies your campaign’s world and region above others.

The languages are listed on Languages page from Player Core and in the Uncommon Languages table below.

Uncommon Languages

LanguageSpeakers
AlghollthuAlghollthu, thralls, and enemies
AmurrunCatfolk
ArborealArboreals and other plant creatures
BoggardBoggards
CaligniCalignis and associated creatures
CyclopsCyclopes
DaemonicDaemons and those who buy souls
KholoKholos and pugwampis
IruxiLizardfolk
MuanWood elemental creatures
ProteanProteans and related creatures
RequianPsychopomps and related creatures
SphinxSphinxes
TalicanMetal elemental creatures
TenguTengus
UtopianAeons, archons, coatls, and allies