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PFS StandardGennayn

Gennayns are minor genies who often serve as emissaries and messengers for greater elemental beings. While many find purpose in this humble mission, their true calling and interest is in the arts.

They often appear as miniature, athletic humanoids with wisps of elemental energy continually dissipating from their bodies. These elemental energies often reflect their emotions and attuned element. Gennayns are also fond of ostentatious rings, amulets, and armbands.

Gennayns eagerly assist powerful beings who reward and treat them well, but they're just as quick to abandon those they consider boring, stingy, or abusive. Beings who destroy artwork or mistreat artists will earn their eternal wrath.

Recall Knowledge - Elemental (Arcana, Nature): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak GennaynCreature 1

Tiny Elemental Genie 
Source Rage of Elements pg. 226 2.0
Perception +8; darkvision
Languages Common, Muan, Petran, Pyric, Sussuran, Talican, Thalassic
Skills Acrobatics +6, Arcana +4, Diplomacy +6, Nature +4, Performance +6, Society +4, Stealth +8
Str -2, Dex +4, Con +0, Int +2, Wis +2, Cha +4
Inspiring Influence A gennayn automatically succeeds with the Aid action supporting any Performance or Diplomacy skill check. Their Aid action automatically counts as a critical success while aiding in the creation of new art or a new performance.
AC 15; Fort +2, Ref +8, Will +6
HP 20; Resistances attuned element 5 (see below)
Speed 15 feet, fly 15 feet
Melee [one-action] elemental fist +8 [+3/-2] (magical, finesse), Damage 2d6-2 damage (see attuned element)Primal Innate Spells DC 16, attack +8 (-4 dmg); 2nd comprehend language (at will), invisibility (at will; self only); 1st heal, purify food and drink; Cantrips (1st) guidance, elemental cantrip (see attuned element), prestidigitation, summon instrument
Attuned Element Upon waking each day, a gennayn attunes to one planar element. They gain the corresponding trait, a movement Speed, a cantrip, resistance, and an elemental damage type for their energy fist attack based on their attuned element: air fly 30 feet, resist electricity 5, electric arc, electricity damage; earth burrow 15 feet, resist bludgeoning 5, scatter scree, bludgeoning damage; fire fly 30 feet, resist fire 5, ignition, fire damage; metal burrow 15 feet, resist slashing 5, needle darts, slashing damage; water swim 20 feet, resist cold 5, frostbite, bludgeoning damage; wood climb 15 feet, resist piercing 5, tangle vine, piercing damage. The attunement lasts until the gennayn attunes to a different element.Change Shape [one-action] (arcane, concentrate, polymorph) The gennayn transforms into a Tiny elemental or animal. This doesn't affect the gennayn's statistics, but it could change the damage type of their Strikes.Little Wish [reaction] (fortune) Trigger A creature the gennayn can see that's within 60 feet attempts a saving throw or skill check; Frequency once per day; Effect The gennayn reshapes reality in a small way to twist fate, allowing the creature to reroll the saving throw or skill check and take the better result.

Sidebar - Additional Lore Artistic Inspiration

Talented individuals often claim to have been inspired by otherworldly forces. As gennayns are known to share inspiration and develop talent, many scholars and artists believe their aptitude unknowingly benefited from a gennayn's attention. Others speculate that being in a gennayn's good graces can stave off bouts of artistic ennui—or that angering a gennayn is a direct path to creative doldrums. Gennayns themselves don't claim to be muses, merely beings drawn to talent.

All Monsters in "Genie"

NameLevel
Djinni5
Efreeti9
Faydhaan Shuyookh14
Gennayn2
Ifrit Shuyookh14
Jaathoom Shuyookh10
Jabali Shuyookh12
Jann Shuyookh9
Janni4
Kizidhar6
Kizidhar Shuyookh11
Marid9
Shaitan7
Zuhra8
Zuhra Shuyookh13

Genie

Source Bestiary pg. 162
A unique type of genie exists for each Elemental Plane, and the bodies of genies are formed out of elemental matter corresponding to their native plane: djinn are formed from wind, clouds, and storms; efreet are fire made flesh; marids are beings of water; and shaitans are composed of metal, gems, and stone. Lastly, the jann are formed out of all four elements, and are the weakest of geniekind.

Genie Nobles

Genie nobles with titles unique to their kind (as detailed in each sidebar) rule genie society. Genie nobles are generally at least 5 levels higher than a typical example of their kind. In addition to the increased statistics afforded by their higher levels, genie nobles gain additional spells. But the most wondrous (and notorious) of a genie noble’s powers is their ability to grant wishes. Any genie noble (save for jann, who lack this power) can grant a mortal or undead creature up to three wishes within a year’s time. Many unscrupulous creatures compel genie nobles to serve them, tricking them or entrapping them with magic. However, once a genie noble grants a third wish to a single creature, they are freed from service to that creature forever.