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Mnoghoth



Recall Knowledge - Aberration (Occultism): DC 36
Unspecific Lore: DC 34
Specific Lore: DC 31

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite MnoghothCreature 10

Legacy Content

Unique CE Large Aberration 
Source Pathfinder #200: Seven Dooms for Sandpoint pg. 111
Agender variant seugathi
Perception +20; darkvision, tremorsense 30 feet
Languages Aklo, Undercommon; telepathy 30 feet
Skills Acrobatics +20, Crafting +19, Deception +22, Intimidation +20, Occultism +21, Stealth +22
Str +5, Dex +6, Con +4, Int +4, Wis +3, Cha +5
Items wand of telekinetic maneuver, +2 striking corrosive longsword
AC 30; Fort +19, Ref +22, Will +16; +1 status to all saves vs. magic
HP 150; Immunities mental, poison; Resistances bludgeoning 10
Mindfog Aura (enchantment, mental 20 feet. A creature that starts its turn in the aura must succeed at a DC 27 Will save or become confused for 1 round) on a success, that creature is temporarily immune for 1 minute. Mnoghoth can suppress or activate this aura as a single action with the concentrate trait.Command Confusion [reaction] Trigger A creature fails its save against Mnoghoth's mindfog aura Effect Mnoghoth determines who the confused creature attacks for that round, instead of the target being randomly determined by the GM. If the chosen target is the confused creature's ally, the creature can immediately attempt a DC 27 Will save; on a success, its target is determined randomly as normal for confusion, and on a critical success the target is no longer confused.
Speed 25 feet
Melee [one-action] bite +21 [+17/+13] (agile, finesse), Damage 2d8+2+11 piercing plus seugathi venomMelee [one-action] longsword +22 [+17/+12] (magical, reach 10 feet, versatile P), Damage 2d8+2+11 slashing plus 1d6 acidOccult Innate Spells DC 30, attack +22 (+4 dmg); 5th black tentacles, synesthesia; 4th dispel magic, grim tendrils; 3rd hypercognition, levitate, mind reading (×3); Cantrips (5th) daze, detect magic, mage hand, telekinetic projectile
Envenom Weapon [one-action] (manipulate) Mnoghoth applies their seugathi venom to their longsword.Magic Item Mastery Mnoghoth can Cast a Spell from a magic item even if the spell isn't on their spell list. All such spells are occult spells and use Mnoghoth's innate spell DC and attack modifier.Seugathi Venom (poison) Saving Throw DC 30 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and stupefied 1 (1 round); Stage 2 2d6 poison damage and deafened and stupefied 2 (1 round)